The GamerSushi Show, Ep 80: Teem Mucheens

the gamersushi show ep 80

We’re back with our first post-Winter break cast and it is a doozy. Everyone is here and we rap about some neat stuff like the news out of CES, what we’re playing and then we wrap it up with some video game news.

It’s been a few weeks so I’ll remind you how this goes. Listen, rate and we’ll see you in the next cast!

0:00 – 6:11 Intro
6:12 – 13:49 4K TVs
13:50 – 18:33 PlayStation Now
18:34 – 30:19 Steam Machines
30:20 – 39:46 The Legend of Zelda: A Link Between Worlds
39:47 – 44:24 Gone Home and The Stanley Parable
44:45 – 47:44 The Walking Dead Season 2
47:46 – 55:16 Spelunky
55:17 – 1:03:54 Batman: Arkham Origins
1:03:55 – 1:13:44 Evolve
1:13:45 – 1:23:04 Titanfall
1:23:05 – 1:24:22 Outro

Spelunky Makes Me Want to Stab But I Can’t Stop Playing

The brave adventurer lets the damsel take the lead.

I made it through this year’s Steam sales largely unscathed, if only because I already own most of the games that went on sale. I did still pick up a few things (because I have no willpower), but the one game that has captured my attention the most is Spelunky, a “procedurally generated” platformer that is maddeningly difficult, occasionally cruel, full of cheap deaths, and surprisingly addictive. I’ve already put in more than eight hours of playtime, and I’m starting to wonder why I do this to myself.

Spelunky has a lot of mechanics designed to make you throw your controller at the wall. Health is limited and hard to refill. Dying means starting over completely. Checkpoints are non-existent and short-cuts require beating every world multiple times under specific conditions. Half the monsters in every level can kill you with one hit, and most of the traps you come across cause instant death. Sometimes the levels are dark or under water or full of the undead and oh if you take too long a giant ghost starts chasing you around until you die or manage to escape. You get the picture.

Continue reading Spelunky Makes Me Want to Stab But I Can’t Stop Playing

GamerSushi Asks: Your “Sleeper Hit” of 2012

Quantum Conundrum

We’re finally past the halfway mark in 2012 and we’ve seen a lot of big name titles come and go. Some are still hanging around, but even with all these games to take up our time, there are a few that pass under our radar.

There’s been couple games this year that I’ve had my eye on that haven’t exactly gotten a lot of attention here at GamerSushi. As this isn’t our job (unfortunately) we tend to focus on the huge games that everyone is playing, and that means games like Spec Ops: The Line, Spelunky and Quantum Conundrum get passed by. We’d like to cover every game, but sometimes it just doesn’t happen.

So what I’m essentially asking is: Is there a game that you’ve been loving the hell out of that you haven’t seen on GamerSushi? Given what I said above it’s only natural that the really big titles take up the front page, but what game is driving you crazy that we haven’t taken a look at?