XCOM: Resisting the Temptation

XCOM

Do you ever have one of those games show up on your radar so suddenly that it just kind of takes you back? Like, you’ve got all your priorities lined up, you know where your time is going to go for the next few weeks, and then out of nowhere, you get Falcon Punched by some game you hadn’t even paid attention to?

That’s the case with me and XCOM: Enemy Unknown, the new turn-based, tactical role-playing military game from Firaxis. For some reason, I had no interest whatsoever in XCOM for the last year that I’ve been hearing about it. I really can’t tell you why. But then, people started raving about it just a week or two ago. Then they raved more. And harder. We’re talking glowsticks in the air like you just don’t care kind of raving, from all corners of the gaming press.

You can’t help but take notice when that happens. Then I did that thing that we gamers do, when we get on the slippery slope and say that we’ll just read one review or watch just one video of something, just to get our feet a little wet. And then you discover that the game has all kinds of personalization, like naming your team and leveling them up. And you find out how fun the strategy combat looks. And about some of the cool abilities your team gets as the game rolls on. You know, the wonderful stuff games are made of.

And now, dammit, I want to buy XCOM: Enemy Unknown.

So now, a couple of questions: do you guys ever try to resist the temptation to learn about a new game that people are talking about? Who here is getting XCOM? And what is the deciding factor that gets you suddenly interested in a snap decision like this? Go!

What is With All the Streamlining?

supreme commander
While Bad Company 2 was released last week on March 2, another sequel that I was greatly anticipating came out that day as well: Supreme Commander 2, the follow up to 2007’s large-scale strategy title. I’d been hearing mumblings going into its release that it was going to eschew the heavy system requirements necessary to render the huge battlefields of the previous game, but I doubted that Gas Powered Games was going to stray too far from the formula of the original. After all, there’s something unique and cathartic about building up a huge base, stocking it with top tier defense guns and shields, then pummeling the enemy’s fortifications with a gigantic navy. The game had a charm that could only come from a prohibitive resource management system, but I loved it all the same.

Now that I’ve had a chance to play Supreme Commander 2 a bit, I can’t help but notice how severely pared down it is from its original inception. I wonder when I became vogue to start taking formerly complicated games and trimming all of the fat off of them. While this trend has been seeing movement for a while, there is another recent example of a game series that started off as bloated with genre tropes as you can possibly get then got whittled down to the bare essentials: Mass Effect. Like I mentioned in my recent post about the upcoming DLC, I’ve been playing the original and the differences in the inventory and level management system are staggering. The same thing is true with Supreme Commander in that there are no more tech trees and the unit upgrades are managed through a simple interface as opposed to a constant advancement of technology.
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