Tom Clancy’s The Division, a game about American sleeper agents taking back New York after a brutal viral outbreak, released at the beginning of March after one of the most prolonged hype cycles in recent memory. I’ve played a decent amount of the Division, completed the story and found every single collectible (all 290 something of them). I’ve fought tons of bullet sponge enemies and spent minutes scratch my head over whether some gear is better than others thanks to the somewhat impenetrable item stats.
The Division is getting a significant patch next week that is adding an end-game activity called Incursions and bringing in sweeping changes to loot, crafting and a whole bunch of other stuff. This impression covers everything pre-patch and some of my feedback might be addressed come release, but this is what I thought of The Division during the first month of its life. Continue reading The Division Delivers But Only in Fits and Starts