BioShock Infinite, The Last Guardian and the Perils of Sensationalizing

BioShock Infinite multiplayer cut

Yesterday was kind of a strange day for the video game journalism industry at large, as two odd pieces of news hit about a couple of anticipated games: BioShock Infinite and The Last Guardian. One garnered an almost “they sky is falling” type of reaction, and the other was met with a sort of apathy. Let’s look at them, shall we?

First up, BioShock Infinite hit a rough patch yesterday after two key staff members left the project and multiplayer got the axe. Art director Nate Wells and director of product development Tim Gerritsen recently left the project, news which was only compounded by the whole multiplayer fiasco. BioShock Infinite was delayed earlier this year to 2013, and its absence from major trade shows did not go unnoticed.

This was enough cause for alarm that almost every single news outlet declared this the “end times” for Infinite, leaving Ken Levine and Irrational to do a serious amount of damage control. The game is still on track for its February 2013 target and Rod Fergusson, formerly of Gears of War studio Epic Games, was brought on to take Infinite into the home stretch. While this string of events is unfortunate, I doubt tht it’s the major disaster that it was made out to be.

On the other hand we have The Last Guardian, the next game from Team Ico which we haven’t seen in what feels like a couple of years. Sony let the trademark filing for The Last Guardian slip which news sites were quick to brush off as “nothing major”. It’s a sort of odd contrast where one unfortunate event can spur paragraphs the of woe that will betide us, while the trademark expiry of a vaporware game is no big deal. Sony has said that The Last Guardian is still in development, so take from that what you will.

What do you guys think of these two bits of news? Thoughts on BioShock Infinite’s multiplayer trouble? Does the trademark issue for The Last Guardian herald anything? What about the sensationalizing that happened around Infinite while Last Guardian got the brush-off?

Source – Kotaku and Kotaku

Do Games get Announced too Early?

the old republic announced too early

I know this is a topic we’ve talked about on the podcast some, but you guys always seem reluctant to leave your thoughts on those. Perhaps it is because we are such cunning linguists and our arguments tear yours to shreds. Yeah, that’s what I’m going with.

In case you somehow forgot with all the incessant reminders on all of the gaming websites and Twitter and yes, even here, E3 2011 is next week and we’ll be seeing a few new games and a couple that we’ve been hearing about for what seems like forever. While Metal Gear Solid: Rising and The Last Guardian probably won’t be making an appearance, Star Wars: The Old Republic and the Tomb Raider reboot (just confirmed for a fall 2012 release) will be there, and we’ve been hearing about those games for a while. Star Wars: The Old Republic is particularly guilty in this regard, showing up to two consecutive E3s with only a fancy trailer. I’d hesitate to say that anything BioWare is a one-trick pony, but it’s certainly starting to look that way.

I hate to sound like I’m ragging on BioWare, who are obviously working very hard on their MMO, but if this game had been announced maybe two years ago as opposed to four, I wouldn’t have the same “hype fatigue” I’m experiencing now. I’m also apparently hurting for a Star Wars MMO, so there’s that too.

So what about you guys? What games have been announced a little too early for your taste? Any games at E3 2011 that you just want to stop hearing about? How far in advance of their release should games be announced?