In a day of big news all across E3, the biggest news perhaps came at the end of Ubisoft’s wacky, boob-showing, animal killing, eSports-toting conference. With a move that surprised everyone, Ubisoft unleashed an unannounced new IP titled Watch Dogs, a cyber-punk inspired open world game that looks like Assassin’s Creed meets Shadowrun meets Grand Theft Auto IV.
It really is hard to put into words what makes this (gameplay) demo so impressive, so I think you should just watch it for yourselves. Ubisoft gave no indication of a release timeframe or even a system, but the visuals make it out to be something that might even be next generation.
The most impressive part was the way everything was inter-connected, and all the tools the player has at his disposal. It’s hard to figure out if the end was a hint for multiplayer, but the possibility sure is exciting.
What are your thoughts on Watch Dogs? Go!








Now, we here at GamerSushi don’t usually like using the WTF title for just any old occasion, but this new revelation regarding Assassin’s Creed II PC and its draconian DRM measures seems like the perfect fit. For those of us who are waiting until March to play Assassin’s Creed II (my personal favorite game of last year) on the PC, it looks like Ubisoft is trying to add insult to injury by requiring a constant internet connection to play the game.
Last night, I stayed up ludicrously late to beat Assassin’s Creed 2. It was one of those things where I knew I was closing in on the end of the game, and was willing to do whatever I had to in order to see the end. Fortunately for me, the game is a blast, and has easily become one of my favorites for this past year, if not one of my favorites of the generation.
It’s the New Year’s Edition of What Are You Playing, so let’s get to it.
The first Assassin’s Creed was a love it or hate it affair. The game was, to be honest, a proof of concept more than anything else, a playground where Ubisoft could test out a really impressive graphics engine. The game rightly caught flack for its repetitive nature and the general silliness of its sci-fi overtones, but there were a lot of people out there who believed that the series had some merit. The game ended up selling fairly well, so the green light was given on the sequel.