GamerSushi Asks: Unnecessary Sequels?

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There’s been a specific game I’ve been playing over the last couple of days that got me thinking about the necessity of sequels in the gaming world. Obviously, publishers want more money, and if a game does well enough the first time, they’re going to try and make the lighting strike as many times as possible. What I’m talking about are sequels from our perspective.

While it doesn’t happen often, there are usually a couple games that get sequels pumped out in a short time frame with little to no improvements aside from maybe a sprint button or the addition of an experience system, just to capitalize on the good will of the first. Rainbow Six Vegas 2 (hereby known as “double Rainbow”), is the first example that comes to mind, as that game just stinks of a quick cash in, made to take advantage of the overwhelming surprise success of the first game. Aside from the addition of the aforementioned sprint, the game was exactly the same, so it was panned critically and didn’t fare as well as the first did commercially.

I can think of a couple more examples, but I want to know if you guys were ever disappointed by a sequel. Are there any games out there that just broke your heart when they came out because they didn’t do justice to the legacy of the first? Maybe it was a third game in a trilogy that fell flat? Let us know!