Day Z Makes the Jump to Standalone Game

day z standalone

Day Z, the mod scene’s recent obsession, is now wearing the big boy pants: that’s right, Day Z will be a standalone game developed by Bohemia Interactive and headed up by Dean “Rocket” Hall.

The new Day Z will follow the Minecraft route where people can purchase an Alpha that will be continuously and quickly iterated upon. Day Z the mod will exist alongside the full title, and will continue to be improved upon as well. There isn’t much more information availible at this time, but the new Day Z has its own website, so check there for updates.

It’s kind of crazy to think that almost three months after our interview with Dean Hall, when his mod was just gaining steam, Day Z is fast on its way to becoming a fully-fledged game. Not that being a mod was a knock against it, but I think Bohemia is moving in the right direction by turning it into a Minecraft-style title with a community Alpha. This allows the game to retain the same feel while at the same time moving it out of the mod scene (and of course, generating new income).

As always though, we’d love to get your thoughts on this development. Is Day Z becoming a standalone game good news for the players? Should it have stayed a mod indefinitely? Could this be a move by Bohemia to get out ahead of the recently announced The War Z, or has this been in the cards for a while?

Source – Day Z Dev Blog, Day Z Game

Assassin’s Creed 3 Drops the Hammer with the AnvilNext Trailer

No fooling, guys, this game just needs to come out. While you shouldn’t take my word on anything Assassin’s Creed related, given that I am a one-man Assassin’s Creed hype machine, you can’t deny that Assassin’s Creed 3 looks like an awesome leap up from 2. And when you consider how much 2 improved over the original, I expect that my mind will be blown, a phrase I don’t toss around lightly.

Ubisoft just put out a trailer for the new engine powering Assassin’s Creed 3, AnvilNext, and it looks hot. Seriously, check it out.

I do like that the music swell early in the trailer is accompanied by shots of people doing menial tasks. Regardless, I’m still high on the hype for this game and I can’t wait to get my grubby mitts on it in October. What do you guys think? Does Assassin’s Creed 3 continue to impress? How do you think AnvilNext will translate on the PC version?

Mass Effect 3 Goes Deep with Leviathan Single-Player DLC

mass effect 3 leviathan dlc

We’ve gotten a hefty share of free (and excellent) multiplayer DLC for Mass Effect 3, but outside of the Extended Cut, the single-player add-ons have been a little lacking. There have been rumors floating around for a while about single-player DLC and at EA’s Summer Showcase, BioWare officially announced the Leviathan DLC for Mass Effect 3.

Taking place during the mid-game, Leviathan features Shepard and crew hunting for an ancient construct that is said to be a Reaper killer. Obviously Shepard and co. would like to have that in their back pocket, so you get to take the Normandy on a Lair of the Shadow Broker-sized adventure to recover Leviathan and use it in the war against the Reapers.

The DLC will add in new areas on the Citadel and a couple new weapons, the AT-12 Raider Shotgun and the M-55 Argus Assault Rifle (both of which were previously only available as pre-order bonuses). Leviathan has no firm release date other than “summer”, but when it drops it will be 10 dollars, or 800 Microsoft FunBux.

Despite the misgivings about Mass Effect 3’s endgame, the combat is engaging enough that I wouldn’t mind embarking on a new aventure with my bro Garrus. BioWare is said to be tuning Leviathan to address concerns that Mass Effect 3’s combat was too easy, so we’ll see whether or not I bring my Insanity Shepard into the fray. What about you guys? Are you going to take the Plunge when Mass Effect 3’s Leviathan DLC drops later this summer?

Source – BioWare Blog

The Old Republic Will Add Free to Play Option This Fall

star wars the old republic free to play

This wasn’t the MMO people were looking for, it seems, as not even one year after release, BioWare’s Star Wars: The Old Republic will be adding a Free to Play option to entice players to either give the game a shot or just re-up the account.

BioWare also revealed that they are increasing the frequency of their content drops, adding in a bunch of new stuff between now and the Free to Play launch. New companions, such as an HK-51 assassin droid, warzones and space combat mission are expected.

To clarify, The Old Republic will still have a subscription option in addition to the Free to Play method, and paid customers will earn “Cartel Coins” based on how long they’ve been paying, or if they bought the collector’s edition, things of that nature. Cartel Coins can be used to purchase exclusive vanity items, such as Darth Nihilus’ mask and a party Jawa pet.

Considering that almost every month since The Old Republic’s release has seen at least a couple articles about how much trouble that game is in, I’m not surprised that a Free to Play option is coming in before the game’s first anniversary. Will it get people to actually try the game? I’m certain that the price tag is right for some, but the lack of a viable end-game will cause the numbers to drop off again.

That’s just what I think though. Is Free to Play just what the doctor ordered for this struggling MMO? Will you actually play the game when it goes free?

Source – Star Wars: The Old Republic

Feel the Might of ‘General Winter’ in Company of Heroes 2

company of heroes 2

One of my favorite strategy games of all time is Relic’s Company of Heroes, a WW2-based title with crazy graphics that was tearing down buildings and deforming terrain a long time before Battlefield: Bad Company. As great as it was, CoH wasn’t super popular, so I never got my hopes up for a sequel.

In an actual surprise announcement, Relic has revealed Company of Heroes 2, set on the Eastern Front. As such, they’re bringing in a lot of the factors that made that side of the war one of the most brutal conflicts in human history. The winters on the Russian front were so brutal that troops gave them the nickname “General Winter” to reflect how badly mother nature could eff up their plans. Continue reading Feel the Might of ‘General Winter’ in Company of Heroes 2

Dead Space 3 and the Voice of Reason

You might have noticed today that Dead Space 3 is in the news for comments coming from EA that they thought the first two games were “too scary”. The Internet at large, being the hyperbolic creature that it is, jumped to all sorts of conclusions about the direction the game is taking and the changes EA is forcing on it.

But is that actually what was said in the interview? Apparently not, as the headline associated with the article in question is quite different from EA’s comments. The original story over at MCV had the headline EA research said Dead Space 1&2 were too scary, but right down in the article, this is what the EA rep being interviewed, Laura Miele, actually said: Continue reading Dead Space 3 and the Voice of Reason

Let it Snow with the Battlefield 3: Armored Kill Trailer

Oh, Battlefield 3, what a strange relationship we have. First I liked the game, then I hated it, and now I like it again. Fanboyism is a fickle beast (just ask BioWare and Blizzard), but as long as DICE keeps making quality expansions, I’ll be happy. Just don’t ask me about Battlefield 4.

Here’s the trailer for the upcoming Armored Kill DLC, thundering your way in September. Snow maps, everybody!

I think I posted on a Halo: Reach DLC trailer that I never expect the games depicted to turn out the way the trailers advertise, but with Battlefield, I can totally see everything happening. Charging through a rocket barrage while helicopters, jets and gunships clash overhead is just a normal game in BF3. What do you guys think? Excited? Sick of my roller-coaster affair with Battlefield 3? Come at me, bro.

Today’s WTF: EA Leaks Battlefield 4 Beta on Origin

Battlefield 4 beta leak

Everyone on here knows that I love Battlefield just as much probably more than the next guy, but it’s not a game the benefits from having a successor so soon, considering that the latest version was released under a year ago. Add in the fact that Battlefield 3 Premium meant that customers bought the game twice, advertising the fact that there will be a Battlefield 4 Beta included with a Medal of Honor: Warfighter pre-order is a bit much.

I tried to grab a screenshot of this myself, but EA’s crack team of monkies running Origin seemed to have nipped this in the bud. The Internet is always quicker than you think, though, as Reddit user krov grabbed this screenshot of the Battlefield 4 Beta being advertised on Origin. Add this to the fact that IGN has their own screengrab and it’s looking like EA accidentally spilled the beans on Battlefield 4.

It’s fairly obvious that EA is positioning Medal of Honor and Battlefield to trade off on a yearly basis, but seeing one of my favorite franchises essentially working the digital street corner is disheartening. I try not to fall pray to the whole “gaming is ruined” thing, but it’s looking pretty ugly out there. What do you guys think about this? Is it actually legit? Should EA at least wait until Medal of Honor: Warfighter actually comes out before pimping the next Battlefield?

Source – Reddit, IGN

Borderlands 2 Will Judge How Badass You Actually Are

borderlands 2 badass ranks, customizable skins, golden chests

Guys, we are getting actual newsâ„¢ out of San Deigo Comic Con, and I am so excited. I thought that we were going to be dead in the water until September, but I’m glad to have been proven wrong.

If any of you played the original Borderlands, then you may remember the challenges the game presented you with as little notifications that popped up and then quickly went away. It was a small distraction, but most of us probably never paid attention to them beacause they weren’t that well integrated. Borderlands 2 looks to change that with Badass Ranks, which will incentivize players to complete challenges by giving them new ways to beef up their stats.

For every Badass Rank you’ll get tokens, and those tokens can be used to improve your character in various ways. The best part is, improvements gained from the ranks carry over your account, meaning that if you give one character +10% to health regeneration or something, every subsequent character you create will have that ability. It’s a great way to promote replaying the game without feeling like you’re starting from square one every time. Of course, purists can turn off both Badass ranks and the buffs if they so desire. Badass Ranks sound like an awesome addition, but that’s not all. Continue reading Borderlands 2 Will Judge How Badass You Actually Are

Assassin’s Creed 3 Brings Co-op Fun with Wolfpack

Assassin's Creed 3 Wolfpack co-op

In what’s sure to be a howling good time, Assassin’s Creed 3 will let players team up in teams of two to four assassinos in an effort to take down multiple targets in a “sequence-based” co-op mode called Wolfpack.

Revealed today at San Diego Comic Con (via GameSpot), Wolfpack adds a Horde-ish mode to Assassin’s Creed 3. Players have a limited amount of time to take out assigned NPCs, and when a kill is successfully made, more time is added. Kill enough baddies and you advance to the next sequence.

Since Wolfpack is a co-op mode, you’re not going to be worried about being too stealthy, as only your contracts care about nearby people being stabbed. While you can run around willy nilly, Wolfpack will reward you for completing certain challenges, such as remaining unseen or using poison darts, so there will be some incentive to do a little planning.

I’ve been waiting for a co-op mode for a long time in Assassin’s Creed, and I think Wolfpack will provide players with a lot of fun when the game arrives this fall. What do you guys think? Does Wolfpack look like fun, or is it just a quick add-on? Will you be giving it a shot?

Source – GameSpot

GamerSushi Asks: Your “Sleeper Hit” of 2012

Quantum Conundrum

We’re finally past the halfway mark in 2012 and we’ve seen a lot of big name titles come and go. Some are still hanging around, but even with all these games to take up our time, there are a few that pass under our radar.

There’s been couple games this year that I’ve had my eye on that haven’t exactly gotten a lot of attention here at GamerSushi. As this isn’t our job (unfortunately) we tend to focus on the huge games that everyone is playing, and that means games like Spec Ops: The Line, Spelunky and Quantum Conundrum get passed by. We’d like to cover every game, but sometimes it just doesn’t happen.

So what I’m essentially asking is: Is there a game that you’ve been loving the hell out of that you haven’t seen on GamerSushi? Given what I said above it’s only natural that the really big titles take up the front page, but what game is driving you crazy that we haven’t taken a look at?

OUYA, a $99 Console That’s Making Waves

oyua

Personally, I’m loathe the give attention to Kickstarter campaigns, which is why, aside from the Double Fine and Banner Saga posts, you haven’t seen any mention of that website on here. The gaming journalism industry at large has latched on to Kickstarter as an easy source of news, so I quickly became jaded towards it.

That said, I can’t seem to ignore OUYA, a new open-source console that’s powered by Android that is currently sitting at $3,686,126 of its $950,000 goal. Suffice to say, people are excited about OUYA, and the developers themselves give a pretty nice description on the Kickstarter page. Games on the OUYA have to be free to play to start out, but it mentions that games are free to adopt the microtransaction model made popular by Team Fortress 2 and League of Legends. The OUYA also comes with an app to stream stuff from Twitch.TV right out of the box.

What exactly is inside the OUYA, though? Here are the specs:

  • Tegra3 quad-core processor
  • 1GB RAM
  • 8GB of internal flash storage
  • HDMI connection to the TV, with support for up to 1080p HD
  • WiFi 802.11 b/g/n
  • Bluetooth LE 4.0
  • USB 2.0 (one)
  • Wireless controller with standard controls (two analog sticks, d-pad, eight action buttons, a system button), a touchpad
  • Android 4.0

The OUYA is totally open to hacking and the page even encourages it. All this for $99 dollars, folks.

Personally I don’t see what they big deal is about this whole thing, but it’s been blowing up pretty big so I thought you guys would like the opportunity to talk about it. So, the OUYA. Do you think it will actually deliver?

Update: Ben Kuchera over at The Penny-Arcade Report has a great article up about the OUYA and the many red flags that it raises. All of this stuff seems fairly obvious to me as things you would look for when buying a console (example: does it actually exist?), but people seem so hyped about the posibilites that this is getting passed over.

Source – OUYA Kickstarter

Console Cycle’s Length A Mistake Says Square Enix

This current generation of video game consoles has brought a great many new innovations to the industry. The most surprising has to be the length of the current gen. Now, as a consumer, I am happy with this. There are so many games I want to play that the thought of a new console still makes me nervous. However, even I am starting to wonder about the when the next generation of consoles will land on store shelves.

One person is not pleased with the lifespan of the PS3 and the Xbox 360: Julien Merceron, the worldwide technology director of Square Enix, stated that:

We have Sony and Microsoft talking about this generation lasting seven, eight, nine or even 10 years and it’s the biggest mistake they’ve ever made.

He goes on to say a few more things, such as advocating for shorter console cycles and lower costs of development, the latter of which being a good thing for all, in my opinion. Merceron’s reasoning for this is that developers are always attracted to the new hotness and since there were no new consoles to develop games for, they went to web broswers and iOS. And he claims that they will not come back to consoles.

But let’s examine his initial claim that devs went elsewhere because there was nothing new to develop for. First, as a fan of Square Enix, I have to say that this is utter drivel. If new consoles had come out, say, a year ago, iOS and web browsers were already strong at that point. So that doesn’t hold. If he means they should have released them before iOS games came out, that would have been in 2007. So that would have given the 360 a 2 year lifespan and the PS3 a 1 year lifespan. That doesn’t make any sense.

On top of that, there’s the fact that even if the consoles had been released in 2009 or so, before the rise of Farmville, the devs would still have gone to web browsers and iOS, to at least try them. That’s his whole point. So it doesn’t really matter when the consoles come out because according to him, the devs go towards the new technology. And since iOS is pretty damn good, I don’t think they would have said, “Oh, this is great and all, but we should make Angry Birds for the PS4 instead.” It doesn’t compute.

And for a final shot at the company that gives me more agita than any other, if the console cycle is so long, how come I have only 2 Final Fantasy titles on my shelf, one of which was a direct sequel reusing the assets from the previous game? Answer me that, Tech Boy.

Am I being too harsh on Mr. Merceron? Or is he making excuses and suffering from delusions? Hit the comments!

Source: IGN

Final Fantasy VII Coming to PC

final fantasy 7 pc

Gamers rejoice, Square’s much lauded Final Fantasy VII is getting an HD remake for the modern age! Unfortunately it isn’t being redone in FF13 style graphics, but I say take what we can get.

Coming soon to PCs everywhere, the remastered Final Fantasy VII will take the classic RPG into the modern age, adding such gaming staples as achievements, cloud saving and the ability to buy items, gil and HP/MP without waiting to earn them.

That last bit is a little strange, but in this day and age not everyone has the time to endlessly grind these things out, so the ability to buy items and HP will certainly be appreciated by some. The game will be available exclusively from the Square Enix online store when it launches soon â„¢ .

Are you guys excited to be getting an FF7 remaster? Are you going to pick it up? What do you think of the new features being added, and what kind of achievements do you think will be in there (I hope they added our “Once You Go Black” cheevo)? Go!

Source – Final Fantasy VII PC

The GamerSushi Show, Ep 52: Kick Reason to the Curb

the gamersushi show episode 52

Alright guys, we are finally releasing Episode 52, which gives a couple hints as to just how obsessed some of us are with Gurren Lagann. Like the teaser for this post says, this cast wraps up season 2 of The GamerSushi Show so we can take the dead news season off and come back swinging in September.

In this finale we talk about Sony nabbing Gaikai and what that could mean for gaming. We also discuss the Mass Effect 3 Extended Cut and how we feel about it and then we talk about good old Peter Molyneux and his thoughts on the never-ending dev cycle. Listen up, rate the podcast, and remember: don’t believe in yourself, believe in the me who believes in you!

0:00 – 5:40 Intro
5:41 – 21:50 Sony acquires Gaikai
21:51 – 34:29 Mass Effect 3 Extended Cut
34:30 – 42:23 Molyneux and the Never Ending Dev Cycle
42:24 – 47:36 Outro

Sony Invests in Cloud Gaming with Gaikai

Gaikai

Just before E3, rumors swirled something fierce about Sony acquiring a video game streaming service. The two big names, Gaikai and OnLive were both on the table, although most sources seemed to point towards Gaikai as the expo neared. But then, E3 came and went, without any kind of announcement.

That announcement hit today. Sony has purchased cloud gaming service Gaikai to the tune of $380 million. In a time where Sony is reporting some of its worst financials in its history, this is a bold move, and one that gives some kind of hint at where Sony thinks the industry is moving.

So what does this all mean? The leading theory at the moment is that Sony is going to forgo traditional backwards compatibility for the PS4 in favor of making the entirety of the Playstation catalogues accessible in the form of a cloud gaming service. This means that 1) Sony can save some hardware costs on the PS4 without feeling the need to make it compatible with PS3 games and 2) every game from the Playstation 1, 2 and 3 could be playable via streaming. The implications behind that idea are pretty huge, and is incredibly forward thinking on Sony’s part.

What do you guys think of this purchase? Do you agree with the prevalent rumor about Sony’s future plans? Go!

Source – CVG

Molyneux on the Never-Ending Dev Cycle

Molyneux

Peter Molyneux has gathered a reputation as a bit of a whacky guy in the industry. As much as the guy makes grandiose promises and far-reaching claims, it’s hard to deny the charm behind a man that dares to dream the impossible for every new game he tries to make. People make fun of him a lot, but I have always admired that Molyneux is trying to explore and innovate, even if it does kind of blow up in his face every now and then.

On the subject of making games in the aftermath of leaving both Lionhead and Microsoft, Molyneux spoke with Gamespot about the state of the industry and what he sees as the future. In an interesting conversation that covered everything from social gaming to future tech and smaller developers, one bit in particular stood out to me: the idea that development never ends anymore, and that this can be problematic for the industry.

“I think that we as authors of stories and entertainment, we have to stand by our decisions and justify them and take the rough with the smooth. If people don’t like it you can’t just go and change it because if you have any sense of authorship, you’re playing through a plan. That being said, nowadays there is no end of development anymore. You used to release a game and that was it, you were done. It was in the box. Now, you release a game, and there is this possibility and technology that allows you to change it.”

In an age of endless DLC, it’s easy to see what he’s talking about. While I do agree that sometimes things just need a good ol’ fixing, it would be nice to let developers make a game and then move on. I know that publishers invest so much in games these days that they want to keep making more money from their products, but it also seems like they would benefit from turning around and working on new projects once one gets out the door. That would certainly keep developers from having to lay people off once the huge project is done, if they’re a one-game studio.

What do you guys think about this? Is Molyneux off his rocker again? Or does he have a point about the endless development cycle? Go!

Source – Gamespot

Two Ways to Play Dishonored

One of the most anticipated games of the fall just happens to be one we had no idea about until just a few months ago. Bethesda and Arkane Studios’ newest property, Dishonored, promises to bring stealth and action gameplay in the vein of Deus Ex while adding an atmosphere and magic system more akin to Bioshock. The mash-up of all these things is something that is certainly exciting, and something that I’m looking forward to like crazy.

Lucky for us, then, that Bethesda has just released a couple of videos detailing how a player can tackle the same section of the game through various means. The stealth video features choke-outs, body possession, teleporting to sneak around your targets and all kinds of other goodies. Meanwhile, the action video features time-stopping, brutal knife kills and whirlwind-attacking targets straight through windows. So yeah, they’re kind of cool. Check them out.

Stealth:

Action video is after the jump! Continue reading Two Ways to Play Dishonored

Valve Releases Source Filmmaker, Meet the Pyro

It’s a good day to be a Valve fan as we’re being treated to two new releases from everyone’s favorite gaming company. First is Meet the Pyro, which finally takes us behind the mask of the mysterious flame-spewing class…kind of. It’s not the strongest of the Meet the Team videos, but it has its moments.

The big news though, is that Valve is putting out Source Filmmaker, and there’s a video you can catch after the jump. Continue reading Valve Releases Source Filmmaker, Meet the Pyro

Nintendo Thinks Gamers are Insatiable

nintendo thinks gamers are insatiable

Gamers, why you gotta be so mad, bros? At least that’s what Nintendo seems to be wondering if this interview with Reggie Fils-Aime over at Kotaku seems to be any indication.

With E3 (and Nintendo’s baffling parade of press conferences) behind us, most of the negative fan reaction has been forgotten about, but the bad feelings towards Nintendo’s showing still lingers. We’ve known for a long time that we’re a hard bunch to please, but this little quote from Reggie kind of puts it in a publisher perspective:

One of the things that, on one hand, I love and, on the other hand, that troubles me tremendously about not only our fanbase but about the gaming community at large is that, whenever you share information, the perspective is, ‘Thank you, but I want more.’ ‘Thank you, but give me more.’ I mean, it is insatiable.

And so for years this community has been asking, ‘Where’s Pikmin?’ ‘Where’s Pikmin?’ ‘Where’s Pikmin?’ We give them Pikmin. And then they say, ‘What else?’

For years, this community have said, ‘Damnit Reggie, when you launch, you better launch with a Mario game.’ So we launch with a Mario game, and they say, ‘So what’s more?’ I have heard people say, ‘You know, you’ve got these fantastic franchises, beyond what you’re doing in Smash Bros., isn’t there a way to leverage all these franchises?’ So we create Nintendo Land and they say, ‘Ho-hum, give me more.’ So it’s an interesting challenge.

While I think that Reggie is right on the money with a couple of his comments, you can’t deny that Nintendo rightly deserves some stick for a lack-luster E3 press conference and following it up with some big WTF announcements like a new, bigger 3DS. What do you guys think? Are Reggie’s comments justified? Are we really that hard to please or is that the vocal minority talking for us again?

Source – Kotaku, Polygon