I got to try out Kinect over the weekend, and I had enough hands on time with Microsoft’s full-body motion controller to get a decent impression. This isn’t a review, per se, but it’s still going to be a decent summary of my thoughts on it.
Kinect, if you’ve somehow managed to avoid the copious amount of information about it over the last year, is a sensor bar that hooks up to your Xbox 360 and uses an infrared scan of your body as input in specific games as opposed to the remote-wand set up used by the Wii and the PlayStation Move. The major hook of Kinect is the lack of any extraneous methods of control: it’s just the game and your body. There are no complicated button combos to remember, no dual analog sticks to fumble around with. By making the game an extension of yourself, Microsoft hopes to tap into the casual market by removing arguably the largest obstruction for new gamers: controllers. Does Kinect work in this regard, or was Kevin Butler right about the need for buttons?










As you’ll hear in our podcast that releases tonight/tomorrow, we have some pretty harsh words for the XBox Kinect. I was never too amped about the thing to begin with, but Monday’s press conference raised some concerns about the technology and the kinds of games that are going to be associated with it.
The Microsoft E3 2010 press extravaganza has come and gone. Naturally, we’ve got lots of great news, videos and demos to talk about.
Ever since last year’s Microsoft press conference at E3 2009, people around the gaming industry have been wondering about what their new motion control system, codenamed Natal, was eventually going to end up being named. We saw a similar thing several years ago, when the Nintendo “Revolution” wound up with the then-strange-but-now-household moniker: “Wii”. Well, news has finally dropped tonight. Natal’s final title will be the Xbox “Kinect”.