Dead Space 3 and the Voice of Reason

You might have noticed today that Dead Space 3 is in the news for comments coming from EA that they thought the first two games were “too scary”. The Internet at large, being the hyperbolic creature that it is, jumped to all sorts of conclusions about the direction the game is taking and the changes EA is forcing on it.

But is that actually what was said in the interview? Apparently not, as the headline associated with the article in question is quite different from EA’s comments. The original story over at MCV had the headline EA research said Dead Space 1&2 were too scary, but right down in the article, this is what the EA rep being interviewed, Laura Miele, actually said: Continue reading Dead Space 3 and the Voice of Reason

Let it Snow with the Battlefield 3: Armored Kill Trailer

Oh, Battlefield 3, what a strange relationship we have. First I liked the game, then I hated it, and now I like it again. Fanboyism is a fickle beast (just ask BioWare and Blizzard), but as long as DICE keeps making quality expansions, I’ll be happy. Just don’t ask me about Battlefield 4.

Here’s the trailer for the upcoming Armored Kill DLC, thundering your way in September. Snow maps, everybody!

I think I posted on a Halo: Reach DLC trailer that I never expect the games depicted to turn out the way the trailers advertise, but with Battlefield, I can totally see everything happening. Charging through a rocket barrage while helicopters, jets and gunships clash overhead is just a normal game in BF3. What do you guys think? Excited? Sick of my roller-coaster affair with Battlefield 3? Come at me, bro.

Polytron, Microsoft, and Why There Won’t be More FEZ Patches

The story behind FEZ’s patch is a strange one. First it gets put on the Xbox LIVE Marketplace, then it gets taken down because it caused people to lose their save file. Can’t have that, so back the patch went to Polytron for more testing and re-working. Then, nothing. No word on the patch or whether it was even coming back out.

That changed today when Polytron did a post on their blog saying the the FEZ patch is back online, but it’s the same one that caused people to lose their save in the first place, no changes, no nothing. So if the patch deletes saves, what the heck happened?

Turns out that Microsoft was too big of a hurdle to get a new patch going, so the fellas at Polytron just decided to give up the ghost. Micrsoft wanted Polytron to pay upwards of ten thousand dollars to re-certify the patch, and for a small indie company that just wasn’t going to happen.

According to the blog post, Polytron’s relationship with Microsoft is a one-way street with the money traveling in the wrong direction. Polytron apparently had to pay Microsoft to get FEZ out on XBLA, so they’re dropping their support for the title. Had the game been released on Steam, they said, patches would flow like a mighty river, but no such luck there.

Polytron is confident that for 99% of the FEZ players out there, this will make their experience better. For the 1%, well, they’re truly sorry and they wish things were different. What do you guys think? Does Microsoft really have Polytron over a barrel? Is it ridiculous for Polytron to pay Microsoft for publishing and re-certification? Why don’t they just release FEZ on Steam already? Go!

Source – Polytron

GamerSushi Asks: Your Summer Backlog?

Tropico 4

Hello, GamerSushi gents and ladies. You might not remember me, since I haven’t posted in a couple of weeks, but my name is Eddy. How do you do?

Me, I’ve been a bit busy recently, which has left me with very little time to both write for the Sushi and play some games, but hopefully all of that is changing very soon. Part of the issue is that this is a slow time for gaming news, because frankly it’s just a slow time for games. Thankfully we all have our backlogs and a ridiculous Steam Summer Sale to keep us busy.

Before the Fall arrives (which I’m considering to be the release date of Borderlands 2), what games do you think you’ll be tackling in the meantime? As for me, my plan of attack revolves around Walking Dead, Tropico 4, Civ 5, Day Z and more Diablo 3. I also finally plan on putting Skyrim to rest after many months of sitting on the expansive main quest. And who knows, maybe I’ll rent Spec Ops: The Line after all the great things I’ve heard.

So what are you guys playing? Let us know your Summer backlog. Go!

Today’s WTF: EA Leaks Battlefield 4 Beta on Origin

Battlefield 4 beta leak

Everyone on here knows that I love Battlefield just as much probably more than the next guy, but it’s not a game the benefits from having a successor so soon, considering that the latest version was released under a year ago. Add in the fact that Battlefield 3 Premium meant that customers bought the game twice, advertising the fact that there will be a Battlefield 4 Beta included with a Medal of Honor: Warfighter pre-order is a bit much.

I tried to grab a screenshot of this myself, but EA’s crack team of monkies running Origin seemed to have nipped this in the bud. The Internet is always quicker than you think, though, as Reddit user krov grabbed this screenshot of the Battlefield 4 Beta being advertised on Origin. Add this to the fact that IGN has their own screengrab and it’s looking like EA accidentally spilled the beans on Battlefield 4.

It’s fairly obvious that EA is positioning Medal of Honor and Battlefield to trade off on a yearly basis, but seeing one of my favorite franchises essentially working the digital street corner is disheartening. I try not to fall pray to the whole “gaming is ruined” thing, but it’s looking pretty ugly out there. What do you guys think about this? Is it actually legit? Should EA at least wait until Medal of Honor: Warfighter actually comes out before pimping the next Battlefield?

Source – Reddit, IGN

Borderlands 2 Will Judge How Badass You Actually Are

borderlands 2 badass ranks, customizable skins, golden chests

Guys, we are getting actual newsâ„¢ out of San Deigo Comic Con, and I am so excited. I thought that we were going to be dead in the water until September, but I’m glad to have been proven wrong.

If any of you played the original Borderlands, then you may remember the challenges the game presented you with as little notifications that popped up and then quickly went away. It was a small distraction, but most of us probably never paid attention to them beacause they weren’t that well integrated. Borderlands 2 looks to change that with Badass Ranks, which will incentivize players to complete challenges by giving them new ways to beef up their stats.

For every Badass Rank you’ll get tokens, and those tokens can be used to improve your character in various ways. The best part is, improvements gained from the ranks carry over your account, meaning that if you give one character +10% to health regeneration or something, every subsequent character you create will have that ability. It’s a great way to promote replaying the game without feeling like you’re starting from square one every time. Of course, purists can turn off both Badass ranks and the buffs if they so desire. Badass Ranks sound like an awesome addition, but that’s not all. Continue reading Borderlands 2 Will Judge How Badass You Actually Are

Assassin’s Creed 3 Brings Co-op Fun with Wolfpack

Assassin's Creed 3 Wolfpack co-op

In what’s sure to be a howling good time, Assassin’s Creed 3 will let players team up in teams of two to four assassinos in an effort to take down multiple targets in a “sequence-based” co-op mode called Wolfpack.

Revealed today at San Diego Comic Con (via GameSpot), Wolfpack adds a Horde-ish mode to Assassin’s Creed 3. Players have a limited amount of time to take out assigned NPCs, and when a kill is successfully made, more time is added. Kill enough baddies and you advance to the next sequence.

Since Wolfpack is a co-op mode, you’re not going to be worried about being too stealthy, as only your contracts care about nearby people being stabbed. While you can run around willy nilly, Wolfpack will reward you for completing certain challenges, such as remaining unseen or using poison darts, so there will be some incentive to do a little planning.

I’ve been waiting for a co-op mode for a long time in Assassin’s Creed, and I think Wolfpack will provide players with a lot of fun when the game arrives this fall. What do you guys think? Does Wolfpack look like fun, or is it just a quick add-on? Will you be giving it a shot?

Source – GameSpot

Epic Games’ Fortnite is an Unreal Engine 4, PC Exclusive Title

fornite

Epic Games, the studio that brought you Gears of War, a title who’s mechanics and engine influenced an entire generation of console games, is doing something a little different for their next release, Fortnite.

Revealed today during a San Diego Comic Con panel (thanks Polygon), Fornite will be running the Unreal Engine 4 (something Epic has said will not work with the current generation) and will be exclusive to the PC (although Cliff Bleszinski has tweeted that the PC is the “lead platform” for Fortnite, opening the game up for a possible installment on the next generation of consoles and other devices).

For people who need a refresher, Fornite is a co-op sandbox survival game where players band together to build a fortress that can withstand the onslaught of the undead. Your buildings and weapons are all upgradable, and the developers promise that there will be a lot of loot scattered around the game worlds.

So, what do you guys think of this turn of events? Are you excited for Fornite? What do you think of Epic moving on to Unreal Engine 4 development before this console generation is over? Is this the first real sign that the next gen is coming really soon? Go!

Source – Polygon, Cliff Bleszinski

GamerSushi Asks: Your “Sleeper Hit” of 2012

Quantum Conundrum

We’re finally past the halfway mark in 2012 and we’ve seen a lot of big name titles come and go. Some are still hanging around, but even with all these games to take up our time, there are a few that pass under our radar.

There’s been couple games this year that I’ve had my eye on that haven’t exactly gotten a lot of attention here at GamerSushi. As this isn’t our job (unfortunately) we tend to focus on the huge games that everyone is playing, and that means games like Spec Ops: The Line, Spelunky and Quantum Conundrum get passed by. We’d like to cover every game, but sometimes it just doesn’t happen.

So what I’m essentially asking is: Is there a game that you’ve been loving the hell out of that you haven’t seen on GamerSushi? Given what I said above it’s only natural that the really big titles take up the front page, but what game is driving you crazy that we haven’t taken a look at?

OUYA, a $99 Console That’s Making Waves

oyua

Personally, I’m loathe the give attention to Kickstarter campaigns, which is why, aside from the Double Fine and Banner Saga posts, you haven’t seen any mention of that website on here. The gaming journalism industry at large has latched on to Kickstarter as an easy source of news, so I quickly became jaded towards it.

That said, I can’t seem to ignore OUYA, a new open-source console that’s powered by Android that is currently sitting at $3,686,126 of its $950,000 goal. Suffice to say, people are excited about OUYA, and the developers themselves give a pretty nice description on the Kickstarter page. Games on the OUYA have to be free to play to start out, but it mentions that games are free to adopt the microtransaction model made popular by Team Fortress 2 and League of Legends. The OUYA also comes with an app to stream stuff from Twitch.TV right out of the box.

What exactly is inside the OUYA, though? Here are the specs:

  • Tegra3 quad-core processor
  • 1GB RAM
  • 8GB of internal flash storage
  • HDMI connection to the TV, with support for up to 1080p HD
  • WiFi 802.11 b/g/n
  • Bluetooth LE 4.0
  • USB 2.0 (one)
  • Wireless controller with standard controls (two analog sticks, d-pad, eight action buttons, a system button), a touchpad
  • Android 4.0

The OUYA is totally open to hacking and the page even encourages it. All this for $99 dollars, folks.

Personally I don’t see what they big deal is about this whole thing, but it’s been blowing up pretty big so I thought you guys would like the opportunity to talk about it. So, the OUYA. Do you think it will actually deliver?

Update: Ben Kuchera over at The Penny-Arcade Report has a great article up about the OUYA and the many red flags that it raises. All of this stuff seems fairly obvious to me as things you would look for when buying a console (example: does it actually exist?), but people seem so hyped about the posibilites that this is getting passed over.

Source – OUYA Kickstarter

Console Cycle’s Length A Mistake Says Square Enix

This current generation of video game consoles has brought a great many new innovations to the industry. The most surprising has to be the length of the current gen. Now, as a consumer, I am happy with this. There are so many games I want to play that the thought of a new console still makes me nervous. However, even I am starting to wonder about the when the next generation of consoles will land on store shelves.

One person is not pleased with the lifespan of the PS3 and the Xbox 360: Julien Merceron, the worldwide technology director of Square Enix, stated that:

We have Sony and Microsoft talking about this generation lasting seven, eight, nine or even 10 years and it’s the biggest mistake they’ve ever made.

He goes on to say a few more things, such as advocating for shorter console cycles and lower costs of development, the latter of which being a good thing for all, in my opinion. Merceron’s reasoning for this is that developers are always attracted to the new hotness and since there were no new consoles to develop games for, they went to web broswers and iOS. And he claims that they will not come back to consoles.

But let’s examine his initial claim that devs went elsewhere because there was nothing new to develop for. First, as a fan of Square Enix, I have to say that this is utter drivel. If new consoles had come out, say, a year ago, iOS and web browsers were already strong at that point. So that doesn’t hold. If he means they should have released them before iOS games came out, that would have been in 2007. So that would have given the 360 a 2 year lifespan and the PS3 a 1 year lifespan. That doesn’t make any sense.

On top of that, there’s the fact that even if the consoles had been released in 2009 or so, before the rise of Farmville, the devs would still have gone to web browsers and iOS, to at least try them. That’s his whole point. So it doesn’t really matter when the consoles come out because according to him, the devs go towards the new technology. And since iOS is pretty damn good, I don’t think they would have said, “Oh, this is great and all, but we should make Angry Birds for the PS4 instead.” It doesn’t compute.

And for a final shot at the company that gives me more agita than any other, if the console cycle is so long, how come I have only 2 Final Fantasy titles on my shelf, one of which was a direct sequel reusing the assets from the previous game? Answer me that, Tech Boy.

Am I being too harsh on Mr. Merceron? Or is he making excuses and suffering from delusions? Hit the comments!

Source: IGN

Twenty-Five Years of Metal Gear

metal gear solid 25 years

What’s this twenty-five year anniversary post doing here? Yes, this past Saturday, July 7, one of the longest-running franchises in gaming, Metal Gear Solid, turned the big two-five, celebrating a quarter-century of extended monologues and exclamation marks.

Debuting way back in 1987, Hideo Kojima’s tale of a cloned super-spy spans multiple console generations and has a legacy that has left an impact on a generation of gamers world-wide. Every Metal Gear game redefines the series and adds new gameplay conventions that make for some of the most unique gaming experiences available.

My first brush with Metal Gear Solid came back when the Snake Eater rerelease Subsistence dropped, allowing me to use a 3D camera, a la Splinter Cell. While this isn’t the way MGS had been played traditionally, it gave me a way to try out the series and that game quickly found a solid place in my top-ten games of all time.

While the MGS games can sometimes border on goofy and outright ridiculous, I still love them all the same and wouldn’t change a thing. What about you guys? How has Metal Gear affected you gaming history? What was your favorite title or moment from the series?

Get a Peek at Halo 4’s Forge Mode

I was originally going to title this post “Halo Fourge Mode” but I realized that nobody would search for that term, ever. Bungie left some big shoes to fill, what with their Halo titles raising the bar for extra features in a console game. The Theater and Forge mode of Halo 3 and Reach spawned hours of awesome creations, so 343 and Certain Affinity (the developers of Halo 4’s take on Forge) have their work cut out for them.

Convention goers at RTX 2012 (which our very own Eddy Rivas attended and had a panel in) got to look at Forge mode and the new toys that are being packed in. There’s a 15-minute plus demo floating around, and while it is off-screen, it’s still a good look at what we’ll be getting our hands on come November.

While I never had the patience to mess around too much in Forge, some of the maps and gametypes that have come out of it are simply stunning. With all the new tools in the box, I can’t wait to see what people come up with. What do you guys think about Halo 4’s Forge Mode? Can 343 and Certain Affinity step up to the plate?

Final Fantasy VII Coming to PC

final fantasy 7 pc

Gamers rejoice, Square’s much lauded Final Fantasy VII is getting an HD remake for the modern age! Unfortunately it isn’t being redone in FF13 style graphics, but I say take what we can get.

Coming soon to PCs everywhere, the remastered Final Fantasy VII will take the classic RPG into the modern age, adding such gaming staples as achievements, cloud saving and the ability to buy items, gil and HP/MP without waiting to earn them.

That last bit is a little strange, but in this day and age not everyone has the time to endlessly grind these things out, so the ability to buy items and HP will certainly be appreciated by some. The game will be available exclusively from the Square Enix online store when it launches soon â„¢ .

Are you guys excited to be getting an FF7 remaster? Are you going to pick it up? What do you think of the new features being added, and what kind of achievements do you think will be in there (I hope they added our “Once You Go Black” cheevo)? Go!

Source – Final Fantasy VII PC

What Are You Playing: Land of the Free Edition

what are you playing

I’m sure I’m breaching some international accord by posting an Independence Day themed “What Are You Playing”, but Canada is no longer directly under the dominion of the British monarchy, so I feel safe (don’t worry, the Commonwealth isn’t contagious).

In the spirit of the holiday, I pose this question to you, kind reader: what are you doing today on the most patriotic of days, aside from shooting off fireworks from eagle-back? Me, I’m at work right now, but I think my evening will consist of The Amazing Spider-Man, Beenox’s latest stab at making a half-decent title about the webslinger. For the most part they succeed, but at the end of the day it’s still a pale imitation of the Arkham style Batman games. That said, it’s loads better than last year’s Edge of Time, so expect an in-depth review for that one when time permits.

I can’t speak for the rest of the GamerSushi editors, but Eddy, Nick and I have been getting in to PC gaming in a big way, and Eddy even picked up the Combined Operation package for Arma 2, so expect some Day Z stuff from us soon.

What about you guys? What is your current gaming fare?

Sony Invests in Cloud Gaming with Gaikai

Gaikai

Just before E3, rumors swirled something fierce about Sony acquiring a video game streaming service. The two big names, Gaikai and OnLive were both on the table, although most sources seemed to point towards Gaikai as the expo neared. But then, E3 came and went, without any kind of announcement.

That announcement hit today. Sony has purchased cloud gaming service Gaikai to the tune of $380 million. In a time where Sony is reporting some of its worst financials in its history, this is a bold move, and one that gives some kind of hint at where Sony thinks the industry is moving.

So what does this all mean? The leading theory at the moment is that Sony is going to forgo traditional backwards compatibility for the PS4 in favor of making the entirety of the Playstation catalogues accessible in the form of a cloud gaming service. This means that 1) Sony can save some hardware costs on the PS4 without feeling the need to make it compatible with PS3 games and 2) every game from the Playstation 1, 2 and 3 could be playable via streaming. The implications behind that idea are pretty huge, and is incredibly forward thinking on Sony’s part.

What do you guys think of this purchase? Do you agree with the prevalent rumor about Sony’s future plans? Go!

Source – CVG

Molyneux on the Never-Ending Dev Cycle

Molyneux

Peter Molyneux has gathered a reputation as a bit of a whacky guy in the industry. As much as the guy makes grandiose promises and far-reaching claims, it’s hard to deny the charm behind a man that dares to dream the impossible for every new game he tries to make. People make fun of him a lot, but I have always admired that Molyneux is trying to explore and innovate, even if it does kind of blow up in his face every now and then.

On the subject of making games in the aftermath of leaving both Lionhead and Microsoft, Molyneux spoke with Gamespot about the state of the industry and what he sees as the future. In an interesting conversation that covered everything from social gaming to future tech and smaller developers, one bit in particular stood out to me: the idea that development never ends anymore, and that this can be problematic for the industry.

“I think that we as authors of stories and entertainment, we have to stand by our decisions and justify them and take the rough with the smooth. If people don’t like it you can’t just go and change it because if you have any sense of authorship, you’re playing through a plan. That being said, nowadays there is no end of development anymore. You used to release a game and that was it, you were done. It was in the box. Now, you release a game, and there is this possibility and technology that allows you to change it.”

In an age of endless DLC, it’s easy to see what he’s talking about. While I do agree that sometimes things just need a good ol’ fixing, it would be nice to let developers make a game and then move on. I know that publishers invest so much in games these days that they want to keep making more money from their products, but it also seems like they would benefit from turning around and working on new projects once one gets out the door. That would certainly keep developers from having to lay people off once the huge project is done, if they’re a one-game studio.

What do you guys think about this? Is Molyneux off his rocker again? Or does he have a point about the endless development cycle? Go!

Source – Gamespot

Two Ways to Play Dishonored

One of the most anticipated games of the fall just happens to be one we had no idea about until just a few months ago. Bethesda and Arkane Studios’ newest property, Dishonored, promises to bring stealth and action gameplay in the vein of Deus Ex while adding an atmosphere and magic system more akin to Bioshock. The mash-up of all these things is something that is certainly exciting, and something that I’m looking forward to like crazy.

Lucky for us, then, that Bethesda has just released a couple of videos detailing how a player can tackle the same section of the game through various means. The stealth video features choke-outs, body possession, teleporting to sneak around your targets and all kinds of other goodies. Meanwhile, the action video features time-stopping, brutal knife kills and whirlwind-attacking targets straight through windows. So yeah, they’re kind of cool. Check them out.

Stealth:

Action video is after the jump! Continue reading Two Ways to Play Dishonored

Nintendo Thinks Gamers are Insatiable

nintendo thinks gamers are insatiable

Gamers, why you gotta be so mad, bros? At least that’s what Nintendo seems to be wondering if this interview with Reggie Fils-Aime over at Kotaku seems to be any indication.

With E3 (and Nintendo’s baffling parade of press conferences) behind us, most of the negative fan reaction has been forgotten about, but the bad feelings towards Nintendo’s showing still lingers. We’ve known for a long time that we’re a hard bunch to please, but this little quote from Reggie kind of puts it in a publisher perspective:

One of the things that, on one hand, I love and, on the other hand, that troubles me tremendously about not only our fanbase but about the gaming community at large is that, whenever you share information, the perspective is, ‘Thank you, but I want more.’ ‘Thank you, but give me more.’ I mean, it is insatiable.

And so for years this community has been asking, ‘Where’s Pikmin?’ ‘Where’s Pikmin?’ ‘Where’s Pikmin?’ We give them Pikmin. And then they say, ‘What else?’

For years, this community have said, ‘Damnit Reggie, when you launch, you better launch with a Mario game.’ So we launch with a Mario game, and they say, ‘So what’s more?’ I have heard people say, ‘You know, you’ve got these fantastic franchises, beyond what you’re doing in Smash Bros., isn’t there a way to leverage all these franchises?’ So we create Nintendo Land and they say, ‘Ho-hum, give me more.’ So it’s an interesting challenge.

While I think that Reggie is right on the money with a couple of his comments, you can’t deny that Nintendo rightly deserves some stick for a lack-luster E3 press conference and following it up with some big WTF announcements like a new, bigger 3DS. What do you guys think? Are Reggie’s comments justified? Are we really that hard to please or is that the vocal minority talking for us again?

Source – Kotaku, Polygon

15 Gaming Mash-Ups That Surprisingly Worked

pokemon conquest

One of the most bizzarre crossovers of this year is Pokemon Conquest, a game that mixes up the creature-catching RPG with the tactical turn-based strategy of Nobunaga’s Ambition. If Pokemon in Feudal Japan sounds like your kind of game, then I’ve got good news for you, because apparently this title is pretty dang awesome.

I haven’t played it personally (yet) but this crossover got me thinking about what other games have blended two genres or universes and got away with it. Thankfully, Games Radar was thinking along the same track as me and put together a list of 15 of gaming’s most famous crossovers. There are a couple of obvious ones like the Capcom VS fighting titles and Kingdom Hearts, but there are a few in there that I’m puzzled over how they got the green light.

How many of these mash-ups have you played? Are you going to try Pokemon Conquest? What crossovers would you like to see in the future?

Source – Games Radar