I’m playing Star Ocean: The Last Hope right now, and it’s the first JRPG that I’ve played in a good long while. After playing some games like Fallout 3 and Mass Effect, it really feels childish and completely ridiculous in comparison, and really got me thinking a bit about the choices that designers sometimes make in games.
The reason for this is that while I’m overall enjoying the game, there are some things about it that really irritate me, and lead me to ask “why would they do that”. For instance, the game starts with a 30 minute battle tutorial followed by both a 20 minute cut scene and a 2 hour dungeon. How does that even make sense in terms of not boring the person playing it to tears? In addition, there are some minor character and script issues that bug me, such as the annoying item creation character and adding a six year old to the party that ends all her sentences in “kay?”.
Like I said, overall I’m having fun, but there are some simple things that keep this game from being great. What’s the last game that you’ve played that you felt that way about? Solid mechanics, but if it wasn’t for one or two things, you would have loved it? Go!

One of the coolest things I think I’ve ever seen in an RPG, and perhaps one of the defining moments of my life as a gamer, came in the Bioware RPG Knights of the Old Republic. In one crazy-ass sequence of scenes, your party can literally turn on itself, causing some to run away, some to fight you to the death and perhaps even a force command of one friend to kill another. It was glorious, because I had never experienced anything like that.
Several years ago, I played two great titles in a unique genre back-to-back. Over the course of a couple of months, I enjoyed these two gems in a co-op setting with friends back before co-op was the new kool-aid. These two discs were known as Baldur’s Gate 2: Dark Alliance and Champions of Norrath. They were hack-n-slash games. And they were brilliant.
Crackdown is still one of my favorite games of this generation so far. The game played like an open world platformer, with sandbox elements and super powers to boot. I loved orb hunting, whooping up on gang members, and making my car do ridiculous jumps. The city really is your playground.
In case you hadn’t heard, the longest running gag in the video game industry, Duke Nukem Forever, finally had the nail put in its coffin in the last month or so. After a long, ridiculous history, the game that had been teased for nigh on 12 years by 3D Realms is now officially dead.
Ok, that post title sounded much more dirty than I intended it to. Oh well. Anywho, every now and then there’s that game that comes along and surprises us with how fun it is. This isn’t exactly extraordinary, however, sometimes it’s a game that you might not be too particularly fond of admitting that you like.
As I’ve said before in other places, E3 really is the pinnacle of the gaming year. It’s a magical time where gamers get to find out what they can expect for the next year and a half or so, gaming-wise. We’re able to speculate, drool and generally get excited about all the things we love.

After Microsoft’s Shock and Awe campaign yesterday, I think we were all anxious to see if Sony would even show up for their 2-hour presentation today. Here are the highlights:
Here are the big points of the big N’s press event today: