Dead Space 3 and the Voice of Reason

You might have noticed today that Dead Space 3 is in the news for comments coming from EA that they thought the first two games were “too scary”. The Internet at large, being the hyperbolic creature that it is, jumped to all sorts of conclusions about the direction the game is taking and the changes EA is forcing on it.

But is that actually what was said in the interview? Apparently not, as the headline associated with the article in question is quite different from EA’s comments. The original story over at MCV had the headline EA research said Dead Space 1&2 were too scary, but right down in the article, this is what the EA rep being interviewed, Laura Miele, actually said: Continue reading Dead Space 3 and the Voice of Reason

Let it Snow with the Battlefield 3: Armored Kill Trailer

Oh, Battlefield 3, what a strange relationship we have. First I liked the game, then I hated it, and now I like it again. Fanboyism is a fickle beast (just ask BioWare and Blizzard), but as long as DICE keeps making quality expansions, I’ll be happy. Just don’t ask me about Battlefield 4.

Here’s the trailer for the upcoming Armored Kill DLC, thundering your way in September. Snow maps, everybody!

I think I posted on a Halo: Reach DLC trailer that I never expect the games depicted to turn out the way the trailers advertise, but with Battlefield, I can totally see everything happening. Charging through a rocket barrage while helicopters, jets and gunships clash overhead is just a normal game in BF3. What do you guys think? Excited? Sick of my roller-coaster affair with Battlefield 3? Come at me, bro.

Today’s WTF: EA Leaks Battlefield 4 Beta on Origin

Battlefield 4 beta leak

Everyone on here knows that I love Battlefield just as much probably more than the next guy, but it’s not a game the benefits from having a successor so soon, considering that the latest version was released under a year ago. Add in the fact that Battlefield 3 Premium meant that customers bought the game twice, advertising the fact that there will be a Battlefield 4 Beta included with a Medal of Honor: Warfighter pre-order is a bit much.

I tried to grab a screenshot of this myself, but EA’s crack team of monkies running Origin seemed to have nipped this in the bud. The Internet is always quicker than you think, though, as Reddit user krov grabbed this screenshot of the Battlefield 4 Beta being advertised on Origin. Add this to the fact that IGN has their own screengrab and it’s looking like EA accidentally spilled the beans on Battlefield 4.

It’s fairly obvious that EA is positioning Medal of Honor and Battlefield to trade off on a yearly basis, but seeing one of my favorite franchises essentially working the digital street corner is disheartening. I try not to fall pray to the whole “gaming is ruined” thing, but it’s looking pretty ugly out there. What do you guys think about this? Is it actually legit? Should EA at least wait until Medal of Honor: Warfighter actually comes out before pimping the next Battlefield?

Source – Reddit, IGN

Borderlands 2 Will Judge How Badass You Actually Are

borderlands 2 badass ranks, customizable skins, golden chests

Guys, we are getting actual newsâ„¢ out of San Deigo Comic Con, and I am so excited. I thought that we were going to be dead in the water until September, but I’m glad to have been proven wrong.

If any of you played the original Borderlands, then you may remember the challenges the game presented you with as little notifications that popped up and then quickly went away. It was a small distraction, but most of us probably never paid attention to them beacause they weren’t that well integrated. Borderlands 2 looks to change that with Badass Ranks, which will incentivize players to complete challenges by giving them new ways to beef up their stats.

For every Badass Rank you’ll get tokens, and those tokens can be used to improve your character in various ways. The best part is, improvements gained from the ranks carry over your account, meaning that if you give one character +10% to health regeneration or something, every subsequent character you create will have that ability. It’s a great way to promote replaying the game without feeling like you’re starting from square one every time. Of course, purists can turn off both Badass ranks and the buffs if they so desire. Badass Ranks sound like an awesome addition, but that’s not all. Continue reading Borderlands 2 Will Judge How Badass You Actually Are

Assassin’s Creed 3 Brings Co-op Fun with Wolfpack

Assassin's Creed 3 Wolfpack co-op

In what’s sure to be a howling good time, Assassin’s Creed 3 will let players team up in teams of two to four assassinos in an effort to take down multiple targets in a “sequence-based” co-op mode called Wolfpack.

Revealed today at San Diego Comic Con (via GameSpot), Wolfpack adds a Horde-ish mode to Assassin’s Creed 3. Players have a limited amount of time to take out assigned NPCs, and when a kill is successfully made, more time is added. Kill enough baddies and you advance to the next sequence.

Since Wolfpack is a co-op mode, you’re not going to be worried about being too stealthy, as only your contracts care about nearby people being stabbed. While you can run around willy nilly, Wolfpack will reward you for completing certain challenges, such as remaining unseen or using poison darts, so there will be some incentive to do a little planning.

I’ve been waiting for a co-op mode for a long time in Assassin’s Creed, and I think Wolfpack will provide players with a lot of fun when the game arrives this fall. What do you guys think? Does Wolfpack look like fun, or is it just a quick add-on? Will you be giving it a shot?

Source – GameSpot

Epic Games’ Fortnite is an Unreal Engine 4, PC Exclusive Title

fornite

Epic Games, the studio that brought you Gears of War, a title who’s mechanics and engine influenced an entire generation of console games, is doing something a little different for their next release, Fortnite.

Revealed today during a San Diego Comic Con panel (thanks Polygon), Fornite will be running the Unreal Engine 4 (something Epic has said will not work with the current generation) and will be exclusive to the PC (although Cliff Bleszinski has tweeted that the PC is the “lead platform” for Fortnite, opening the game up for a possible installment on the next generation of consoles and other devices).

For people who need a refresher, Fornite is a co-op sandbox survival game where players band together to build a fortress that can withstand the onslaught of the undead. Your buildings and weapons are all upgradable, and the developers promise that there will be a lot of loot scattered around the game worlds.

So, what do you guys think of this turn of events? Are you excited for Fornite? What do you think of Epic moving on to Unreal Engine 4 development before this console generation is over? Is this the first real sign that the next gen is coming really soon? Go!

Source – Polygon, Cliff Bleszinski

GamerSushi Asks: Your “Sleeper Hit” of 2012

Quantum Conundrum

We’re finally past the halfway mark in 2012 and we’ve seen a lot of big name titles come and go. Some are still hanging around, but even with all these games to take up our time, there are a few that pass under our radar.

There’s been couple games this year that I’ve had my eye on that haven’t exactly gotten a lot of attention here at GamerSushi. As this isn’t our job (unfortunately) we tend to focus on the huge games that everyone is playing, and that means games like Spec Ops: The Line, Spelunky and Quantum Conundrum get passed by. We’d like to cover every game, but sometimes it just doesn’t happen.

So what I’m essentially asking is: Is there a game that you’ve been loving the hell out of that you haven’t seen on GamerSushi? Given what I said above it’s only natural that the really big titles take up the front page, but what game is driving you crazy that we haven’t taken a look at?

Final Fantasy VII Coming to PC

final fantasy 7 pc

Gamers rejoice, Square’s much lauded Final Fantasy VII is getting an HD remake for the modern age! Unfortunately it isn’t being redone in FF13 style graphics, but I say take what we can get.

Coming soon to PCs everywhere, the remastered Final Fantasy VII will take the classic RPG into the modern age, adding such gaming staples as achievements, cloud saving and the ability to buy items, gil and HP/MP without waiting to earn them.

That last bit is a little strange, but in this day and age not everyone has the time to endlessly grind these things out, so the ability to buy items and HP will certainly be appreciated by some. The game will be available exclusively from the Square Enix online store when it launches soon â„¢ .

Are you guys excited to be getting an FF7 remaster? Are you going to pick it up? What do you think of the new features being added, and what kind of achievements do you think will be in there (I hope they added our “Once You Go Black” cheevo)? Go!

Source – Final Fantasy VII PC

The GamerSushi Show, Ep 52: Kick Reason to the Curb

the gamersushi show episode 52

Alright guys, we are finally releasing Episode 52, which gives a couple hints as to just how obsessed some of us are with Gurren Lagann. Like the teaser for this post says, this cast wraps up season 2 of The GamerSushi Show so we can take the dead news season off and come back swinging in September.

In this finale we talk about Sony nabbing Gaikai and what that could mean for gaming. We also discuss the Mass Effect 3 Extended Cut and how we feel about it and then we talk about good old Peter Molyneux and his thoughts on the never-ending dev cycle. Listen up, rate the podcast, and remember: don’t believe in yourself, believe in the me who believes in you!

0:00 – 5:40 Intro
5:41 – 21:50 Sony acquires Gaikai
21:51 – 34:29 Mass Effect 3 Extended Cut
34:30 – 42:23 Molyneux and the Never Ending Dev Cycle
42:24 – 47:36 Outro

What Are You Playing: Land of the Free Edition

what are you playing

I’m sure I’m breaching some international accord by posting an Independence Day themed “What Are You Playing”, but Canada is no longer directly under the dominion of the British monarchy, so I feel safe (don’t worry, the Commonwealth isn’t contagious).

In the spirit of the holiday, I pose this question to you, kind reader: what are you doing today on the most patriotic of days, aside from shooting off fireworks from eagle-back? Me, I’m at work right now, but I think my evening will consist of The Amazing Spider-Man, Beenox’s latest stab at making a half-decent title about the webslinger. For the most part they succeed, but at the end of the day it’s still a pale imitation of the Arkham style Batman games. That said, it’s loads better than last year’s Edge of Time, so expect an in-depth review for that one when time permits.

I can’t speak for the rest of the GamerSushi editors, but Eddy, Nick and I have been getting in to PC gaming in a big way, and Eddy even picked up the Combined Operation package for Arma 2, so expect some Day Z stuff from us soon.

What about you guys? What is your current gaming fare?

Two Ways to Play Dishonored

One of the most anticipated games of the fall just happens to be one we had no idea about until just a few months ago. Bethesda and Arkane Studios’ newest property, Dishonored, promises to bring stealth and action gameplay in the vein of Deus Ex while adding an atmosphere and magic system more akin to Bioshock. The mash-up of all these things is something that is certainly exciting, and something that I’m looking forward to like crazy.

Lucky for us, then, that Bethesda has just released a couple of videos detailing how a player can tackle the same section of the game through various means. The stealth video features choke-outs, body possession, teleporting to sneak around your targets and all kinds of other goodies. Meanwhile, the action video features time-stopping, brutal knife kills and whirlwind-attacking targets straight through windows. So yeah, they’re kind of cool. Check them out.

Stealth:

Action video is after the jump! Continue reading Two Ways to Play Dishonored

Valve Releases Source Filmmaker, Meet the Pyro

It’s a good day to be a Valve fan as we’re being treated to two new releases from everyone’s favorite gaming company. First is Meet the Pyro, which finally takes us behind the mask of the mysterious flame-spewing class…kind of. It’s not the strongest of the Meet the Team videos, but it has its moments.

The big news though, is that Valve is putting out Source Filmmaker, and there’s a video you can catch after the jump. Continue reading Valve Releases Source Filmmaker, Meet the Pyro

Mass Effect 3 Extended Cut DLC Arriving June 26

mass effect 3 extended cut dlc release date

After a couple months of silence, BioWare has finally dropped the release date for the Extended Cut DLC for Mass Effect 3, and in a pleasant surprise it will be coming out next Tuesday.

So, what does the Extended Cut DLC contain? You can check out the Mass Effect website to get the whole lowdown, but here’s what you need to know about the DLC.

The Extended Cut expands on the endings of Mass Effect 3 through additional scenes and epilogue sequences. It provides more of the answers and closure that players have been asking for. It gives a sense of what the future holds as a result of the decisions made throughout the series. And it shows greater detail in the successes or failures based on how players achieved their endings.

So, just to clarify, the Extended Cut does not change the current endings, but just fleshes them out, which is something that they could benefit from. The Extended Cut is a whopping 1.9GB as well, making it the largest chunk of downloadable content for the Mass Effect series to date. The best part is the price tag, which is zero dollars and zero cents.

Next Tuesday will determine whether or not the Extended Cut actually changes things for better or worse, but what do you guys think? Are we in for another wave of disappointment? Will we have to re-retake Mass Effect? What do you want to see in the Extended Cut, bearing in mind that it just builds upon the established endings? Go!

Source – MassEffect.com

Review: Assassin’s Creed: Revelations

assassins creed revelations review

A yearly release schedule is a tough notion for any game, let alone one as deep and time-consuming as Assassin’s Creed. We were all pleasantly surprised to get Brotherhood so shortly after Assassin’s Creed 2, but the prospect of Revelations seemed to burn a lot of people out.

Focusing on the later years of Ezio Auditore’s life, the game moves out of Renaissance Italy to Constantinople where Ezio tries to find the keys he needs to get into a secret vault built by Altair, the assassin from the original game. Throwing in new gameplay concepts and an upgraded multiplayer mode, does Revelations deliver or does it fall flat like so many missed Leaps of Faith? Continue reading Review: Assassin’s Creed: Revelations

Today’s WTF: Diablo 3 Digital Copies Take 72 Hours to Process

diablo 3 digital purchases take 72 hours to process

Oh, Diablo 3, will you make it out of the strange lands of WTF-dom? Blizzard’s massively popular RPG may be a success with critics, but the design choices being made even after launch have left players more than a little outraged.

The new Diablo 3 patch 1.0.3 has changed many things for the game, but one of the new side-effects is that purchases of Diablo 3 through Battle.Net will take up to 72 hours to process. Yes, you read that right: copies of Diablo 3 bought online will restrict players to the Starter Edition of the game (limited at level 13 and Act One to the Skeleton King, no Auction House and no online play with owners of the full edition) until the transaction is processed.

Blizzard has tried to do some damage control saying that it will normally take less than 72 hours for the majority, but this turn of events is incredibly strange. It’s not made clear why exactly the purchasing process has to go down this way, but one thing is certain: people are not happy.

What do you guys think about this move? Most of us already have Diablo 3, but what about those of you who are holding out? Will this affect your purchase or is it not really a big deal? Is 72 hours too long a wait considering that you can get to the Skeleton King in a few hours?

Source – Battle.Net

MMO Woes: Have MMOs Already Peaked?

World of Warcraft

Everybody’s scrambling to get aboard the SS MMO these days, abandoning ship from traditional single player titles. Even franchises that are considered hallmarks of single player gaming such as Final Fantasy, KOTOR and Elder Scrolls have dropped their former identities, opting instead to join the seemingly lucrative temptations of the MMO genre. After the success of WoW in the mid-2000s, everybody’s been trying to recreate that same money-producing machine, with mostly mediocre results. Most end up going free to play eventually, which is something that even TOR is having to consider.

So here’s the burning question, then: why has nobody been able to follow in WoW’s footsteps? Because, GameSpy’s Leif Johnson argues, we’ve simply outgrown MMORPGs. In this article, Johnson does a nice job of laying out the state of the industry and digital connectivity in the past and now, and shows why trying to copy the WoW formula for modern games is just developers trying to turn the clock back on gamers. He believes that in an age of instant gratification, social media, mobile and more, it’s just going to take something more casual to be a runaway hit.

This is a question I’ve actually been wondering about myself. I think it’s so interesting that developers consider MMOs to be such a surefire hit that they’ll invest millions and millions into production, when so few have even done well to begin with. Yet new IPs are considered inherent risks? If only one MMO has had the kind of longevity that developers really want, then why does everyone keep trying to do this? What convinced everyone that the WoW formula was the way to go, even almost 10 years later? One glance at the paltry Elder Scrolls MMO shows that it’s just another WoW clone, even when that seems like a surefire way to fail. I guess dollar signs are hard to ignore.

What do you guys think about this? Have we simply outgrown the MMO? Do developers need to find a new way to make MMOs work for a new generation? What’s the new way to do MMOs right? Go!

Source – Gamespy

Stay Frosty with 20 Minutes of Dead Space 3 Gameplay

EA’s E3 2012 press conference seemed prime for backlash, what with the DLC-promoting intro and the stale showing of some of the games, but the negative reception that surprised me most was directed at Dead Space 3. That franchise has kind of a soft-spot in my heart and I felt that many other gamers shared my affection but after the co-op footage showed off a new direction for the game, things kind of went south in the public’s eyes.

Visceral Games just put out a whopping 20 minutes of Dead Space 3 gameplay footage, so you can decide for yourself on whether or not Dead Space 3 is changing for the worse.

So, what do you guys think? It’s just a first glance, but how is DS3 shaping up for you? Will the third title cap off an excellent series? What do you think about the fact that EA has said that Dead Space 3 needs to sell five million copies to keep the franchise going?

Indie Game Receiver Shows You How to Work a Gun

One thing that most shooters gloss over is the fact that guns are fiddly little things, prone to failure as often as function. There’s more that goes into the operation of firearms than your average FPS player would suspect: it’s not just point-and-click, there’s a whole myriad of things you need to check before you can start cappin’.

As part of the 7 Day FPS Challenge, indie studio Wolfire Games created Receiver, a cyber-punk game where it’s just you and your trusty 1911 A1 versus a swarm of robots as you uncover a conspiracy. Maybe I’ll just let the walkthrough explain:

For a game created in seven days, the depth of the gun mechanics is pretty impressive. A bit more work would have obviously helped polish the game but as it stands right now it’s a pretty cool take on the FPS genre. The way that the gun commands light up as you progress through them really helps you learn how to get a gun ready and I appreciate all the small details such as being able to do a brass check. What do you guys think of Receiver?

Source – Wolfire Games

How Much Does Game Length Matter to You?

dishonored game length

One of the big “news” topics today is the fact that Bethesda’s upcoming steam-punk game Dishonored can be completed in around 12 hours, according to the developer. This takes into consideration that the player is trying to do the game as quickly as possible, and more considered playstyles will naturally lengthen the hours.

For me, 12 hours is a pretty good length for a single-player campaign. I don’t really have the time to invest in multiple 100+ hour games, and like the Bard says, “brevity is the soul of wit”. Of course, whenever this type of news comes out, people crawl out of the woodwork and complain that the game is too short. Games shouldn’t really have an hour formula that covers all of them; each genre is better suited to its own style. Why else would all current FPS games be under six hours long? There are a lot of reasons, but I imagine one of them is that it’s hard to make that style of play interesting for more than a half-day at best (there are exceptions, of course).

The Mass Effect games have taken me around 40 hours each to complete, which is perfect for those games. You get out as much as you put in, and it sounds like Dishonored will be the same. I don’t get the impression that the game is an entierly linear experience, so it sounds like the ability to put in a fair chunk of time is there. Just because a game can be beaten in 12 hours doesn’t mean that it has to go down that way.

I know a lot of this sentiment comes from a game’s price tag and people want a good investment for $60. I can understand that, but at a certain point this griping gets a little out of hand. So what say you? Is 12 hours too short? Does game length matter that much to you?

Source – VG247

Battlefield 3 Close Quarters DLC Impressions

My relationship with Battlefield 3 has been rather tumultuous ever since the game’s release in October of last year. More than once before the first big patch I declared that I was done with the game, but BF3 has been changed in so many ways from its original inception that it’s not really the same game anymore. There are a lot of similarities, but DICE continues to tweak it, something that I wish they had been given more time for before launch.

If Battlefield 3 still played like the game it was a few months ago, I wouldn’t have even considered picking up Battlefield Premium and getting early access to all the DLC. Now that the game is much more playable, I’ve been dumping a lot of time into it, and the new expansion, Close Quarters, has been occupying my time ever since it dropped early for Premium members last week.

A common sentiment about the DLC is it’s “better at Modern Warfare than Modern Warfare” and I’d say that this statement is pretty accurate. The maps in Close Quarters bare a strong resemblance to Call of Duty’s multiplayer arenas except that you can tear them apart with your weapons; like all Battlefield 3 maps, it’s great fun to see how much a map can change from the beginning to the end of a match. Continue reading Battlefield 3 Close Quarters DLC Impressions