So over the weekend, I played and finished the Ghostbusters video game. Overall, it wasn’t the best game ever, but it certainly had its decent portions. And heck, it was essentially Ghostbusters 3, so how can you not love it? I’ve been waiting years for more Ghostbusters content, and this provided it.
Anywho, Anthony played the game on easy, so he wouldn’t understand, but one of the game’s biggest issues for me was its “cheap death” mechanic, where it would constantly kill you just out of the blue and with no real way to prevent it. There’s not a very friendly dodge function in the game, so really you just run around and circles and take punishment from bad guys and hope to not get whacked.
Well, one particular part of the game proved to be one of the hardest things I’ve done in a video game. And it kind of sucked.
Continue reading GamerSushi Asks: Frustrating Tasks?

A few months ago, I wrote a feature about the things that are wrong with the gaming industry on the whole. Some of that had to do with the games themselves, some of it had to with the journalists that covered and reviewed them, and some of it had to do with the gamers that played them. In terms of gamers that are hurting gaming and its culture unknowingly, console and even PC fanboys rank right at the top.
One of the coolest things I think I’ve ever seen in an RPG, and perhaps one of the defining moments of my life as a gamer, came in the Bioware RPG Knights of the Old Republic. In one crazy-ass sequence of scenes, your party can literally turn on itself, causing some to run away, some to fight you to the death and perhaps even a force command of one friend to kill another. It was glorious, because I had never experienced anything like that.
Several years ago, I played two great titles in a unique genre back-to-back. Over the course of a couple of months, I enjoyed these two gems in a co-op setting with friends back before co-op was the new kool-aid. These two discs were known as Baldur’s Gate 2: Dark Alliance and Champions of Norrath. They were hack-n-slash games. And they were brilliant.
In case you hadn’t heard, the longest running gag in the video game industry, Duke Nukem Forever, finally had the nail put in its coffin in the last month or so. After a long, ridiculous history, the game that had been teased for nigh on 12 years by 3D Realms is now officially dead.
As I’ve said before in other places, E3 really is the pinnacle of the gaming year. It’s a magical time where gamers get to find out what they can expect for the next year and a half or so, gaming-wise. We’re able to speculate, drool and generally get excited about all the things we love.
Hope you dudes all had a great Memorial Day weekend, for those of you that got to have some free time, anyway. Me, I played tons of video games including Sacred 2, Halo Wars and Team Fortress 2 (apparently I dominate as a Pyro). I also saw Terminator: Salvation, and yes, it was as disappointing as everyone says.
Got the newest issue of Game Informer in the mail today, and I was pleased to see that this issue’s cover story was a first look at Modern Warfare 2, from Infinity Ward. Considering we’ve had naught but two tiny teasers to go on so far for this game, I was instantly excited to tear it open and read away.