GamerSushi Asks: Boss Battles?

Lords of Shadow

It’s sad that more and more these days, the phrase “boss battle” seem to be getting removed from our vocabulary as avid gamers. Really, with so many shooters getting the green light over traditional games, there just doesn’t seem to be room left for great boss fights in most of the titles that we play. There’s something to be said for tackling a well designed boss, which is why I think Batman: Arkham Asylum resonated so strongly with me as an old school gamer.

Well, consider me stoked up on boss battles again, since I just spent most of the weekend marathon-ing Castlevania: Lords of Shadow. The game is not shy about throwing boss after boss at you, and I was in geek heaven because of it. I’ll save some more details for the incoming review, but let’s just say I liked them.

So, since it’s fresh in my mind after completing the game, I thought I’d bring the question here: what are some of your favorite boss battles you’ve faced in games? Any that were particularly memorable because they were frustratingly hard? Sound off!

GamerSushi Asks: Skill Progressions and Ability Unlocks?

Castlevania: Lords of Shadow

Through a bit of a fortuitous circumstance, I found myself playing the first few hours of Castlevania: Lords of Shadow tonight. If you’re unaware, the newest entry into the classic series is styled a bit like God of War or Wolverine, with skill progressions and ability unlocks as you move along, collecting experience for each enemy you slash, decapitate or otherwise maim.

You see, I tend to treat action/beat-em-up games and RPGs with these kind of systems in almost exactly the same way: I horde. Perhaps this is because I’m a bit of a loot whore, I’m not sure, but I find myself desiring most of all the big abilities that you otherwise wouldn’t get until later portions of the game. I figure if I can make due with just the basic attacks, I’ll find myself with some useful combos or upgrades earlier than if I just bought every smaller thing as it became available. I do this with RPG skill points as well, or tend to max up one particular spell/ability rather than spreading it around.

My question to you is this: does this make me a crazy person? How do you handle skill progressions and the like? Do you horde what you’ve got for the big guns, or spend it as it comes in to get upgraded more regularly? Go!

SEGA Admits to Making Terrible Sonic Games, Removes Them From the Shelves

Sonic Colors

If you were thinking of wandering in to your local video game store and picking up a new copy of Sonic Vs. The Black Knight anytime soon, you might be out of luck. With the upcoming release of Sonic Colors, Sonic Free Riders and Sonic the Hedgehog 4, SEGA is doing a little house cleaning, de-listing Sonic titles that have a poor or average Metacritic standing.

SEGA’s Senior Vice President of EMEA Jurgen Post explained that this was done to help “strengthen the brand” going forward, stating that having a large number of Sonic titles on the shelves will lead to a “cannibalization” of sorts. While it isn’t unusual for a company to phase out older games in a franchise to make way for newer titles, Sonic is sort of a special case considering how many mediocre games we’ve been plagued with since this generation started.

Fortunately both Sonic Colors and Sonic 4 are looking pretty good, so maybe it’s better to sweep those old ones under the rug. I don’t know if I’ll ever be able to forget Sonic 2006, but what about you guys? Are the memories of old Sonic games still plaguing your thoughts?

Source – MCV

GameStop: Bonus Trade-In Value for Fallout: New Vegas, Call of Duty: Black Ops and Kinect in October

Fallout: New Vegas

Well, today is just the Saturday of deals, isn’t it? In addition to the XBox Live thank you gift Anthony posted about earlier, here’s another one for all of you dudes wondering how many couch cushions you’re going to have to turn over to get the rest of the games on your Fall list: GameStop’s trade in values for October 2010.

The house-that-used-game-sales-built is currently offering an extra 25% trade-in value towards the purchase of Fallout: New Vegas, Call of Duty: Black Ops, Dead Rising 2 and Kirby’s Epic Yarn. I know those are at the top of several people’s “do want” sheets, so you might want to act on the special before October 17th, when it expires. In addition, GameStop is giving an extra 20% for every 3 games handed in. And to top it all of, they’re also rewarding an extra 25% trade-in value for the pre-order of Microsoft’s new motion gaming hardware, XBox Kinect.

So, with all of that potential trade-in credit abounding, do any of you think you’ll be taking advantage of this? Go!

Source: GameStop Trade-Ins

Assassin’s Creed: Brotherhood Walkthrough Talks War Machines

To me, one of the biggest question marks of the fall season hovers relentlessly around one title in particular: Assassin’s Creed: Brotherhood. The follow-up to last year’s critically and commercially successful Assassin’s Creed 2, Brotherhood worries me in part because it is coming so soon, but also because it seems more like an expansion than a proper new sequel, with all of the increased polish that helped benefit the second game from the first.

However, the occasional bits I see of the game actually keep my hopes up. Take for instance this new mission walkthrough trailer released by Ubisoft, where we get to see Ezio follow and interrogate an engineer of one of Leonardo’s war machines. It seems that a portion of the plot is going to center around Leonardo’s inventions, and we get to see a few of these war machines at the end of the video, including sea vessels and even battle tanks. Assassin’s Creed: Metal Gear?

What are your thoughts on the walkthrough? What is your level of excitement for Brotherhood?

Welcome to Fall: The Upcoming Games of 2010

Ladies and dudes, the time is here: the fall season of gaming is officially upon us, and all we can do now is paddle as hard we can to keep up with the avalanche of titles falling to our TVs and monitors. Sure, I’m mixing metaphors here a little bit, but the point here is the same: lots of games are coming out, and you no doubt want to play a large share of them. Yes, even though Little Big Planet 2 has been delayed.

Since we’re so nice, we’ve put together an epic list of our 30 most anticipated upcoming games of 2010. You’ll be surprised at just how much is waiting for you. We’ve got everything from RPGs to zombies, DS exclusives and sprawling PC MMOs. Check it out! Continue reading Welcome to Fall: The Upcoming Games of 2010

Outland Trailer Shows the Battle Between Two Worlds, Also Pretty Colors

It’s sort of a running thread around here lately that downloadable titles are owning big full-price titles, something we mentioned on our last podcast. Just to add another bullet point to that argument, I would like to introduce you to Outland, the new side-scrolling platformer from Housemarque, the development studio behind Super Stardust HD. I saw this game running at PAX 2010, and the first thing that immediately caught my attention was the awesome art style. Take a look at the trailer and see for yourself.

Even if it was the sort of generic “PERIL OF TWO WORLDS OH NOES” type of story, the graphics are enough to get me anticipating this. Apparently the gameplay is sort of like Ikaruga where you need to switch colors to damage foes or interact with the environment. Blue bullets won’t hurt a blue suit, and vice versa. Consider me psyched for this, at least. Anyone else interested in this game? Are you finding yourself anticipating download titles more and more often?

Everything You Wanted to Know In This Castlevania: Lords of Shadow Gameplay Trailer

Castlevania: Lords of Shadow drops next week on October 5th, and if the earliest reviews are any indication, the game could be a darn good one. To prep fans for all the changes and things to expect in this newest iteration of the long beloved series, Konami has released a brand new gameplay trailer that demonstrates how this is no ordinary Castlevania, and how they intend to take the series down a new path.

With Hideo Kojima in charge, I’ve been impressed with some of the cinematic trailers I’ve seen, and this 11 minute dose of gameplay and introductions is something I wish more game studios did with new releases. If you’ve been on the fence about Lords of Shadow, I’d recommend checking it out, as this might tip you one way or the other.

So, who plans on checking this out? What did you think of the trailer?

Enslaved Goes Behind the Scenes With a New Video

Enslaved: Odyssey to the West is a new game coming out from Ninja Theory, best known for the PS3 launch title Heavenly Sword. I’m not sure if we’ve ever posted about Enslaved on the site, so I’m going to do a quick recap for those who are unfamiliar with this game. Taking place 150 years in the future, the game follows two of the few remaining humans as they attempt to find their way home through a decimated North America past the various combat mechs that still plague the land. Sort of a different spin on the old post-apocalyptic yarn, and it borrows some design elements from the show Life After People, if I remember correctly. Check out the new behind the scenes video for Enslaved: Odyssey to the West which also stars Gollum himself, Andy Serkis!

It’s kind of a shame that I haven’t been following this game more closely, because it looks very intriguing. The game is actually coming out on October 5, so it’s hitting right at that perfect time before Call of Duty: Black Ops and Fallout: New Vegas dominate the market. Anyone here thinking of picking this up? Also, I want my title to be “Chief Creative Ninja”.

Little Big Planet 2 Beta Produces Vietnam FPS, Zone of the Enders and Street Fighter II

Wow. The more I see about Little Big Planet 2 and its incredible sandbox, the more I can’t wait to play it. The beta for the game is currently underway, which means that players are creating all kinds of madness that has been previously unknown to us. However, the NDA for the beta has finally lifted, which means that we are now getting to see just what people have been up to in secret. Some of the results include an FPS, Zone of the Enders and Street Fighter II. And frankly, the clips are incredible.

First, we have the Vietnam-themed first person shooter. While it’s fairly basic, I’m actually quite impressed with the graphics here, and the possibilities are enough to whet the creative appetite for more.

See the next two videos after the jump!
Continue reading Little Big Planet 2 Beta Produces Vietnam FPS, Zone of the Enders and Street Fighter II

Review: Spider-Man: Shattered Dimensions

spider-man shattered dimensions review

I think Spider-Man may rank in first place for having the most alternate dimension spin-offs. You have Spider-Man 2099, Ultimate, Manga, India, 1602, Reign; the list goes on and on. Despite the fact that there’s dozens of Spider-Men to draw inspiration from for a game, we’ve generally stuck to the same old Peter Parker with a few exceptions (such as last gen’s Ultimate Spider-Man). Franchise new-comer Beenox decided to tap into the rich tapestry of Spidey’s history and bring together four different version of the web-slinger-Amazing, Noir, 2099 and Ultimate-for a cross-dimensions web-fest. With four different play styles and multiple possibilities, how well does Spider-Man: Shattered Dimensions do in delivering the definitive Spider-Man game?
Continue reading Review: Spider-Man: Shattered Dimensions

Mario Celebrates 25 Years of Stomping Goombas

There are a few times when I feel older than my years, despite the fact that I am only 23. One example is that children born when Harry Potter and the Philosopher’s Stone came out are now teenagers. The other is that, 25 years ago today, Super Mario Bros. graced the Nintendo Entertainment System and changed the way we viewed home entertainment. What started that day in 1985 was just the beginning of a life long journey for Nintendo from a small playing card company to the video game giant it is today. Mario has been through a lot of changes in his life time, and Nintendo has cooked up a video to celebrate.

Watching that video brings a smile to my face as it makes me remember all the great times I’ve had playing Mario games over the years. Although Nintendo doesn’t really click with my anymore, there’s no denying that they were a powerful force in my childhood, and probably ruined my willingness to engage in physical activity for the rest of my life. Do you guys have any memories about the plumber? Any game you remember more fondly than the others? What do you hope to see from Mario in the next 25 years?

Portal 2 Co-Op Demo from PAX

A few weeks ago, Valve released a brief Portal 2 co-op trailer. While it didn’t show us any actual gameplay, it finally gave us a small but illuminating look at what the game might entail for the many Portal fans that are dying to play with one another.

Over the weekend at PAX, though, Valve did even more: they brought a Portal 2 co-op demo with them for the world to see. As Mitch mentioned in his PAX 2010 round-up, there are definitely a few surprises to witness here. For one, instead of splitting the portal guns between the two players, both can each create both sets of portals, adding a layer of complication to the puzzles. There are some other surprises there, too, but I’ll let you guys see those for yourselves.

If these puzzles are any indication of how the later co-op puzzles could escalate, color me excited. Who else is dying to play this even more than before? What do you think of the gameplay they showed?

Review: Limbo

Limbo Xbox Live ArcadeLimbo is an XBox Live arcade game, part of the Summer of Arcade that saw a slew of quality releases for the platform over the last couple of months. I remember leading up to the game’s release, I actually knew nothing about it, but kept hearing some buzz as people grew more and more excited. And even then, once I decided to look at a few screenshots, it was hard to get a sense of what people were so juiced up about. I remember people saying the same thing about Braid when it was released, and while I thought it was a good game, it seemed a bit overhyped and not as incredible as others made it out to be. In fact, I didn’t even finish that one.

However, after several of my friends raved about the short experience of Limbo, comparing it almost to Portal in its profundity and fun factor, I decided to give it a try. I downloaded the trial game, ready to play it and then toss it aside, never intending to click on that “purchase full game” option on the dashboard menu. But then I played the demo, and something happened. I was entranced by an atmosphere, thick and heavy and foreboding. I was lured by the puzzles and the platforming. And as soon as the trial ended, I didn’t hesitate to upgrade.

So what’s the big deal? Continue reading Review: Limbo

Assassin’s Creed:Brotherhood Walkthrough Confirms Flag Collection

The closer we get to November, the more I know in my heart that I will not be able to refuse the siren’s call of Assassin’s Creed: Brotherhood. While I do have my doubts about the quick turn around time, everything I’ve read about the game, from the single-player to the multiplayer, seems to paint it in a good light. I’m especially willing to give it a go after I watched this video, which details some of the single-player mechanics along with how you will be managing your Assassin’s Guild.

Pretty neat, no? Originally, I thought that confining the game to just Rome would severely limit the scale, but it turns out that I might be wrong. Sending my Assassins all over Europe to start riots and kill targets sounds like a lot of fun, and bossing people around is always a good time. What do you guys think of the video? Are you anticipating Brotherhood? Also, as you may notice by the title of the article and the little snippet in the video, the much maligned flag collecting is back. You may commence your complaining (or celebrating, if that’s more your thing.)

GamerSushi Asks: What Are You Playing?

Tomb Raider Guardian of LightIt’s been a few weeks since we’ve asked you all how your gaming minutes are being spent, so I thought we were about due for another helping of “What Are You Playing?”

For me, I’m trying to get through a little bit of the dreaded gaming backlog and all of its horrors, but I keep getting interrupted by Lara Croft and the Guardian of Light, which I am completely in love with at the moment. If you’re unaware, it just released on Xbox Live Arcade last week, and is due out on the PC and PS3 next month.

I’ve never been a fan of the Tomb Raider series, but what they’ve done in this game is turn it into more of a top-down co-op Diablo style game, complete with puzzles, platforms and loot. It’s almost like Diablo meets Resident Evil 5, if that makes any sense at all. While the game doesn’t have online co-op at the moment, it will when it hits other systems in September. I’ve been playing the co-op locally with my brother, and we’re having a blast solving puzzles and doing the platforming. I can honestly say it’s already one of my favorite co-op experiences of this gen. If that’s not a glowing recommendation, I don’t know what is.

In addition, I recently completed Alpha Protocol, am moving to 3D Dot Game Heroes next, and hope to tackle Crackdown 2 before Halo: Reach drops on September 14th. Whew. Anyway, now it’s your turn. What are you playing? Go!

Why Can’t This Sonic and Knuckles 3D Level Be Real?

Oh Sonic. Your franchise, along with Sega, have become quite the punching bags in the gaming industry of late. You used to be so spinny, so fast, so fresh (and bright + vivid), but now you’re just a retro-gen has been. As much as it pains me to say it, it’s true. It’s so true in fact, that every time we get a glimpse of how good you could be, we get a little weepy, and mourn for the Sonic that we knew and loved.

Take this video mock-up of Sonic and Knuckles 3D. It’s a re-creation of the Mushroom Hill Zone level from that game, done in widescreen and updated graphics. Sadly, it’s not playable, but gives a great sense of that old school Sonic flavor. Sega, I have to ask you an honest question: why have you been unable to pull this off? This game should have come out years ago.

Who else wishes they could play this?

College Course to Include Portal on its Syllabus

GladosOne of the things I remember dreading the most in each college course was the handing out of the syllabus. This loaded piece of paper captures your entire semester in paper form, telling you just how busy you are going to be, and exactly what you’re going to be doing. Add five of these together, and they become a horde of wild beasts. Although perhaps I would have felt differently if I were a student at Wabash College this year.

For the first time, a video game is appearing on a Wabash College syllabus as required “reading” for a course titled Enduring Questions, one that all freshmen must complete in order to move on with their college careers. Here is a little bit of a snippet about the course itself:

Enduring Questions is a required freshman seminar offered during the spring semester. It is devoted to engaging students with fundamental questions of humanity from multiple perspectives and fostering a sense of community. Each section of the course includes a small group (approximately 15) of students who consider together classic and contemporary works from multiple disciplines. In so doing, students confront what it means to be human and how we understand ourselves, our relationships, and our world.

Apparently, one of the faculty members is a gamer, and took the charge to think of unique non-text media examples to a great conclusion: Portal. To him, it addresses questions of individuality and the onstage performance of people versus their backstage identities, which perfectly sums up Aperture’s experiments in a nice, thoughtful and engaging way. He pitched this idea to the rest of the faculty, and they jumped aboard, and began testing distribution and Steam installation on a big level, to ensure that many freshmen could all do it as well.

To me, this is a huge and awesome step towards video games getting cultural and thoughtful recognition. It ranks right up there with the way that Shadow of the Colossus was handled in the movie Reign Over Me, as a man tried to deal with the deaths of his family through playing the game.

What do you guys think of this? If you were putting together a video game course list, what would you include on it? Go!

Source- The Brainy Gamer

Portal 2 Co-Op Trailer Shows Robot Buddies

Well, I hate to bombard everyone with so much Portal 2 news, but I doubt anyone really minds. The follow-up to Valve’s critically acclaimed title hits in February 2011, and in addition to having a more robust and lengthy campaign, it’s also going to add a new layer of replay value with co-op missions.

Honestly, I’ve been wondering how a co-op Portal game would work for several months now, as I’m sure many of you have. Well, wonder no longer, because Valve has provided a (very) brief trailer for Portal 2 co-op to give a glimpse of how it’s all going to work.

Also, I call the short fat robot buddy. I’ll fight you for him.

Say Hello to Portal 2 GamesCom 2010 Footage

For some reason, GamesCom this week seems to be coming out with all kinds of information that E3 2010 didn’t have, like the fact that Portal 2 releases as soon as February 2011 to much joyous applause and excitement. It’s nice that it’ll be arriving early in the year, and I honestly can’t wait to get my hands on it, especially if some of the new stuff I’m seeing is any indication to the game’s quality.

We’ve seen a few pieces of Portal 2 so far through a variety of videos, but a new Portal 2 GamesCom video shows alot of the new elements working together, with a few new bits as well. If I’m being honest, I felt like the addition of things like a propulsion and repulsion gel, along with tractor beams, could potentially over-complicate what I feel to be a near perfect experience. However, seeing them all work in tandem shows off a crazy amount of possibilities for gameplay.

So, give it a watch. Like I said, some old stuff is in this video, but it does showcase a few new things as well. Who else can’t wait for February 2011?