Assassin’s Creed: Brotherhood Walkthrough Talks War Machines

To me, one of the biggest question marks of the fall season hovers relentlessly around one title in particular: Assassin’s Creed: Brotherhood. The follow-up to last year’s critically and commercially successful Assassin’s Creed 2, Brotherhood worries me in part because it is coming so soon, but also because it seems more like an expansion than a proper new sequel, with all of the increased polish that helped benefit the second game from the first.

However, the occasional bits I see of the game actually keep my hopes up. Take for instance this new mission walkthrough trailer released by Ubisoft, where we get to see Ezio follow and interrogate an engineer of one of Leonardo’s war machines. It seems that a portion of the plot is going to center around Leonardo’s inventions, and we get to see a few of these war machines at the end of the video, including sea vessels and even battle tanks. Assassin’s Creed: Metal Gear?

What are your thoughts on the walkthrough? What is your level of excitement for Brotherhood?

Take A Leap With This XBLA Marketplace Deal: Spend 2400 Points in October, Get 800 Free

Fresh off a successful Summer of Arcade, which included the critically and commercially acclaimed Lara Croft: Guardian of Light and Limbo, Microsoft is offering an October thank you gift for those of us who might have missed out on these or any other games on XBLA. It’s quite simple:

During the month of October, spend 2400 Microsoft Points on Arcade games and/or game add-ons and you’ll get 800 Microsoft Points added to your membership as a thank-you gift.

Now for those of you without an abacus, 2400 Microsoft Points is $30 and 800 Points is $10. So spend $30, get $10 back. Not too shabby a deal and I am already off to the races by buying Breath of Death VII. Okay, it’s not exactly a rousing start since it only cost $1, but I have the whole month to do it. It’s a marathon, not a sprint.

However, if you, like me, are baffled as to what to purchase, check out this handy list of The 23 Best XBLA Games from the nice folks at GamePro. There were quite a few gems on there that I wasn’t aware of, so it might come in handy in helping you decide what to buy.

Is anyone else going to partake in this offer? Any games you love that you recommend I pick up?

Source: Xbox.com

Source: GamePro

EA Removes Taliban Reference From Medal Of Honor

Bowing to pressure from those wary of disrespecting U.S. soldiers killed by the Taliban, EA has announced that they are removing references to that group from the multiplayer portion of Medal of Honor, due to be released in November. The Taliban will now be referred to as “Opposing Forces”, which is just generic enough to not offend anyone opposed to the change.

Executive Producer Greg Goodrich made no mention of any changes in behavior or gameplay, so it sounds as if it just a cosmetic change and no mention was made of removing references to the Taliban in the campaign, which would likely be a significant undertaking. Still, I can’t help but be disappointed that EA has caved. If video games are going to move forward as a significant art form and a medium, publishers shouldn’t back down if they truly believe in their artistic decision.

One thing I must mention is that it is just a name change. At the end of the day, people are still going to be able to kill U.S. troops in the game, so I am curious to see what the reaction from the “opposing forces” of Medal of Honor will have to say about this.

What do you think about the change? Is EA doing the right thing or should they have stood their ground? Do you think playing as the Taliban in a multiplayer game is disrespectful to fallen soldiers?

Source: Medal of Honor Blog

Welcome to Fall: The Upcoming Games of 2010

Ladies and dudes, the time is here: the fall season of gaming is officially upon us, and all we can do now is paddle as hard we can to keep up with the avalanche of titles falling to our TVs and monitors. Sure, I’m mixing metaphors here a little bit, but the point here is the same: lots of games are coming out, and you no doubt want to play a large share of them. Yes, even though Little Big Planet 2 has been delayed.

Since we’re so nice, we’ve put together an epic list of our 30 most anticipated upcoming games of 2010. You’ll be surprised at just how much is waiting for you. We’ve got everything from RPGs to zombies, DS exclusives and sprawling PC MMOs. Check it out! Continue reading Welcome to Fall: The Upcoming Games of 2010

Experience the Wealth of Customization Options in Call of Duty: Black Ops

If you’re into online First Person Shooters, you’ve probably come to accept that all of them incorporate some sort of XP progression/unlock system at this point. This fad started gaining steam with Call of Duty 4, and it has been carried over to almost every other shooter since then. Fittingly, Black Ops takes this into the ridiculous territory with the customizations that will be allowed in game. Call of Duty usually avoided having the player customize their in-game avatar, but Black Ops will allow you to give your persona everything from face paint to armor and customized sights for your guns. Seriously, this video borders on ludicrous once the developers start detailing the different kinds of emblems you can emblazon your firearm with. Take a look:

While this is really cool, I think they lost me around the custom red-dot sight part. At some point you’re just adding too much to the investment system, and constantly dangling carrots in front of people gets annoying more often than not. As much as I love Halo: Reach, the poor design of the rank/armor system has really been rankling me (it takes forever to make it past Warrant Officer). Hopefully Black Ops will not suffer the same fate by making more options available faster. So, see anything that catches your fancy? Are you getting sick of shooter with a huge focus on ranks and unlocks?

Gears of War 3 Takes a Chainsaw to April, Eyes Fall Release

gears of war 3
Those of you who were looking to continue the adventures of Marcus Fenix and pals in April of 2011 are going to be a little disappointed this morning as Microsoft curbstomps our hope with this bit of news. Perhaps realizing that their exclusive fall lineup was a little slim, the software giant has chosen to move the “threequel” to an unspecified date closer to the holidays. Of course, there could be speculation that the game is just plain not ready, but the Microsoft statement pretty much says that this is a marketing decision:

Gears of War 3 promises to be the biggest entertainment launch of 2011,” the Microsoft statement reads. “The teams at Microsoft Game Studios and Epic Games have done great work thus far readying the title for release in the Spring of 2011. However, we’ve elected to move the launch of Gears of War 3 until Fall 2011 to make it the marquee title for the holiday season.

Just when we thought that Microsoft learned to spread its titles out, this notion gets dashed. While I can’t blame them for wanting a big game to shill around the holidays, this just means that we’ll be waiting even longer to cut up some aliens. Gears heads can get their fix with novel series if they are really parched, but for the rest of us, some patience is in order. So, any opinion on the news? Do you wish Microsoft would have just bit the bullet and stuck with April?

Source – Kotaku

Outland Trailer Shows the Battle Between Two Worlds, Also Pretty Colors

It’s sort of a running thread around here lately that downloadable titles are owning big full-price titles, something we mentioned on our last podcast. Just to add another bullet point to that argument, I would like to introduce you to Outland, the new side-scrolling platformer from Housemarque, the development studio behind Super Stardust HD. I saw this game running at PAX 2010, and the first thing that immediately caught my attention was the awesome art style. Take a look at the trailer and see for yourself.

Even if it was the sort of generic “PERIL OF TWO WORLDS OH NOES” type of story, the graphics are enough to get me anticipating this. Apparently the gameplay is sort of like Ikaruga where you need to switch colors to damage foes or interact with the environment. Blue bullets won’t hurt a blue suit, and vice versa. Consider me psyched for this, at least. Anyone else interested in this game? Are you finding yourself anticipating download titles more and more often?

Red Dead Redemption Undead Nightmare DLC Trailer Confirms Zombie Bears

As tired as I am of the zombie saturation fad that’s going on, I’m a little ashamed to admit that the Red Dead Redemption Undead Nightmare DLC trailer made me want to go find a copy of the game and play it immediately. As the title clearly indicates, this DLC pack adds a new mission, namely that there are zombies in them there hills, and it’s up to John Marston to find the cure and stop them.

Admittedly, this all sounds so ridiculous, but the new trailer nails the execution. The description also hints at zombie animals and confirms zombie bears that will mutilate you, because, why not? For anyone that’s played the game, the idea of an undead cougar sniping me off the top of my Hungarian Horntail horse is both frightening and titillating. While there’s no official release date, we can only assume that the “very soon” text indicates Halloween.

Anyone going to dead eye some zombie hordes when this finally drops?

Beyond Good and Evil HD in 2011, Produces Joy

Beyond Good and Evil

Listen. You guys are going to have to bear with me for a second: Beyond Good and Evil was one of my favorite games of last generation, which I’ve said more times than I can possibly recount. And Ubisoft has just announced that an HD remake of the game is coming in 2011 to PSN and XBLA. Not only is this just an up-converted version of the game, but the character models and textures are being tweaked for the better, so it looks its best when running at 1080p.

Really, beyond just typing “squeeeee” like a lunatic over and over, all I can say is that this news changed my day. Is that a little melodramatic? Possibly. What I know is that Beyond Good and Evil had an excellent story, awesome characters, Zelda-like mechanics and some great design behind it. While there’s no word on a date or a price yet, we do know that this is coming as a downloadable title, so I honestly wouldn’t expect anything extravagant in terms of cost.

So… am I the only person excited about this? Ridicule me or join in on the enthusiasm.

Source – IGN UK

Everything You Wanted to Know In This Castlevania: Lords of Shadow Gameplay Trailer

Castlevania: Lords of Shadow drops next week on October 5th, and if the earliest reviews are any indication, the game could be a darn good one. To prep fans for all the changes and things to expect in this newest iteration of the long beloved series, Konami has released a brand new gameplay trailer that demonstrates how this is no ordinary Castlevania, and how they intend to take the series down a new path.

With Hideo Kojima in charge, I’ve been impressed with some of the cinematic trailers I’ve seen, and this 11 minute dose of gameplay and introductions is something I wish more game studios did with new releases. If you’ve been on the fence about Lords of Shadow, I’d recommend checking it out, as this might tip you one way or the other.

So, who plans on checking this out? What did you think of the trailer?

Zombies Return for Call of Duty: Black Ops

nazi zombies black ops
One of the surprise features in Treyarch’s 2008 Call of Duty entry World at War was the inclusion of the four-player co-op mode Nazi Zombies. Fans of CoD were originally dismissive of this offering, but those of us who played it quickly fell in love with the shambling hordes of Third Reich undead. Nazi Zombies featured a scaling difficulty that meant later rounds necessitated a good team working together, otherwise your soft flesh would quickly provide sustenance for the ravening swarm.

Nazi Zombies quickly gained in popularity throughout World at War’s life-span, with Treyarch adding new maps and even a mythology behind the game. Now that the Call of Duty off-team is up to bat again, they’re putting Nazi Zombies into Black Ops, but tuning it up for the upcoming release. Studio head Mark Lamia gave this little snippet in regards to the return of the walking dead:

“Zombies have been such a hit with our community that we were committed to bringing brand new zombie experiences to Call of Duty: Black Ops. We’ve taken extra special care to retain the essential ingredients of our Zombie game, and have also crafted a nice surprise for the fans.”

There’s nothing else beyond that, but one can only imagine what Nazi Zombies (or Communist Zombies?) is going to look like after two years in development. There have been a lot of changes to Call of Duty since then, so one can only suppose that the mode will change to compensate. I know that my purchase of Black Ops hinged on a Zombie mode, but what about you guys? Ready to kill some whiskey deltas? When more details unfold, we will be sure to include them. If you’re the kind of person who likes a good teasing, Call of Duty: Black Ops site GKNOVA6 has what you’re looking for.

Source – CVG

Mass Effect 2 Machinima: Dance Dance Retribution

Oh man, it’s not very often that a machinima piece makes me laugh these days, but then again, most pieces aren’t named Dance Dance Retribution. Nor do they feature two Krogans from Mass Effect 2 dancing. This is a piece created by Blue Suns for the 48 hour machinima contest that was featured in Fantastic Fest this past weekend in Austin, Texas. I kept hearing good things about it, so I just had to post on it.

Really, there’s not much else to say other than that it follows the tale of a Krogan seeking extreme justice through extreme dance moves. And it’s hilarious. Give it a watch.

Best of all? It was co-created by a SmoothFewFilms fan that goes by the handle of Gassy Mexican. Great job, man!

Breath of Death VII Creators Live the Dream

Breath of Death VII

You may or may not have heard of Breath of Death VII, an XBox Live indie game release that has been making the Web rounds for the last few months. Created by Zeboyd Games, a two man development unit, BoDVII is an old school NES style RPG that will cost you only $1 to download and play. It’s chock full of references to old RPGs including Phantasy Star and also packs a nostalgic punch for anybody that has loved and played those great little top-down titles of old.

The duo of developers released some stats on the game the other day, revealing that it has surpassed the 30,000 purchases mark. They also do a rundown of the things that they think the game did well to set itself apart from the rest of the pack, and some advice for would-be fledgling game developers. I know that a few of you are interested in game making yourselves, so I thought it would be a helpful thing to read.

I actually have not heard about this game until today, but I’m planning on downloading it as soon as I get home. Not only has it received some rave reviews, but I just kind of want to support the guys. I mean, seriously, they are living the dream, doing what they love, and made a killing with just a few months of hard work. Kudos to them.

Has anyone heard of this, and do you have any interest in playing it? Go!

Source – Zeboyd Games

Enslaved Goes Behind the Scenes With a New Video

Enslaved: Odyssey to the West is a new game coming out from Ninja Theory, best known for the PS3 launch title Heavenly Sword. I’m not sure if we’ve ever posted about Enslaved on the site, so I’m going to do a quick recap for those who are unfamiliar with this game. Taking place 150 years in the future, the game follows two of the few remaining humans as they attempt to find their way home through a decimated North America past the various combat mechs that still plague the land. Sort of a different spin on the old post-apocalyptic yarn, and it borrows some design elements from the show Life After People, if I remember correctly. Check out the new behind the scenes video for Enslaved: Odyssey to the West which also stars Gollum himself, Andy Serkis!

It’s kind of a shame that I haven’t been following this game more closely, because it looks very intriguing. The game is actually coming out on October 5, so it’s hitting right at that perfect time before Call of Duty: Black Ops and Fallout: New Vegas dominate the market. Anyone here thinking of picking this up? Also, I want my title to be “Chief Creative Ninja”.

Microsoft Says It Needs to “Step Up” Its PC Support

games-for-windows-live-logoIt’s funny how things can change in just a few years. Microsoft, once the PC gaming giant, has now taken a back seat in that race, preferring instead to dump its collective resources into the console game. While it is making a good amount of head-way there, the giant company is rightly getting a bit of flack for “abandoning” the PC. Microsoft recognizes that it needs to give a bit more attention to the platform that launched its gaming business, and there are a few initiatives underway to make that happen.

Microsoft Game Studios’ General Manager Dave Luehmann recently had a little chat with MCV where he outlined the plan for the PC resurgence. He spoke pretty candidly on Microsoft’s stance in the industry, while at the same time being less than humble about the company’s position as a former forerunner:

“There’s been a fair bit of criticism aimed at Microsoft that we were spending a lot of our focus on console, and we need to be putting resources behind PC as well. Other companies should look to Microsoft for leadership, but I’m not sure they do. It is our job to lead the way on PC. And in some ways we are doing that and in other ways we are not. So we need to step up. We are putting some real investment and big IPs behind the Windows platform. We’ve spoken of the first three, Fable III, Age of Empires Online and Microsoft Flight. However we are not going to stop there.”

One thing is for sure, Mr. Luehmann knows how to talk a big talk. While X-Box LIVE has done some revolutionary things in regards to party connectivity and nickle-and-diming the customer, Games for Windows LIVE continues to languish as XBL’s neglected cousin. For those of us who play our games on the PC, GFWL is sort of a black-sheep compared to other, more user friendly services such as Steam or Impulse. While it’s nice that Microsoft recognizes the importance of PC gaming, it still remains to be seen as to whether or not they’ll actually do as they promise. What do you guys think of MS’s stance? Should they reassert themselves in the PC gaming scene, or is this just an empty boast? With the X-Box doing fairly well and Kinect on the way, should we even expect for Microsoft to bother with their former territory? Let us know!

Source: MCV

Review: Halo: Reach

Reach Winter ContingencyWhether we like it or not, Halo is a game that changed the FPS landscape forever. It can be argued that this is for both good and ill, but the fact remains that the epic FPS sci-fi series from Bungie typically constitutes a natural disaster in whatever year it arrives. Halo: Reach has made landfall, gentlemen, and it’s time to sort out the damage.

After a couple weeks of reading other Halo: Reach reviews, there seems to be a general consensus. One, that writers like to use the phrase “swan song”. Two, that Bungie’s final installment into the Halo series culminates in what might be its greatest and most critically acclaimed title yet. Reviewing a Halo game carries with it a tricky balance of managing hype, expectations and fanboy glee, but in Reach, it’s hard to ignore all of the wonderful things that Bungie accomplished, and how they’ve changed the game yet again moving forward.

So, just how good is the game? Read on to find out. Continue reading Review: Halo: Reach

The Sound and Fury of Fallout: New Vegas

Fallout’s biggest hook, at least for me, is the technology, envisioned as an extension of the 1950’s wistful imaginings of the future. All the computers are big, bulky and full of vacuum tubes, and the guns fire iridescent blobs of green plasma. It’s got a sort of innocent charm the belies the often brutal nature of post-apocalyptic survival, and the team at Obsidian is kicking the technology up a notch for New Vegas. While the game has the typical range of conventional weaponry, new types of energy guns will be included, like the Recharge Rifle, which replenishes its internal battery instead of requiring ammo. Pretty neat, if you ask me. Take a look at the most recent New Vegas Developer Diary for some other changes, including a look at the game’s sound design:

I tried the grenade machine gun during my hands on time with New Vegas at PAX 2010, and it is just as fun as it sounds. I also like they way Obsidian is taking the desert environment into account with distance being factored into how you will perceive sound. Despite some reservation on this title due to the fact that it is in the hands of Obsidian (no offense, but they don’t exactly have a stellar track record), New Vegas is shaping up nicely. Any opinions on the weapons and the auditory goodness in New Vegas? What system will you play it on? Fallout: New Vegas will be out October 19, 2010.

El Shaddai’s Breathtaking Visuals Are Heavenly

El Shaddai, a 3rd person action game from the creator of Devil May Cry and Okami, was announced at this year’s E3, but it has been largely overlooked. That may not be the case after you see this trailer, which was shown at TGS last and showcases the game’s fluid combat and unique art style.

Personally, I’m a sucker for anything that looks like something I’ve never seen before and this fits that bill perfectly. The game’s story is based on The Book of Enoch and the game follows Enoch on a quest to find seven fallen angels in order to prevent a flood which will wipe out mankind. So I hope you dig that Hallelujah-choir because I get the feeling you will be hearing a lot of it. It’s being published and developed by Ignition, who most recently gave us the watercolor world of Muramasa for the Wii. No release date has been announced yet.

So what do you think? Is this something you would be interested in? We always complain about drab games showing brown in HD, but this game steers far clear of that. Would you be willing to give it a shot?

The First 15 Minutes of Dead Rising 2

One of my favorite games this generation is Dead Rising, the zombie-outbreak in a mall title by Capcom. Dead Rising is famous amongst gamers for its obtuse gameplay style and outdated save system, but I loved the freedom of running around in a dress drinking milkshakes and dying my hair. Oh, and killing zombies too, I guess. Despite the fact that we’re reaching the saturation point with the walking dead, I’m still looking forward to Dead Rising 2, and to celebrate its upcoming release, some kind soul has decided to post the first fifteen minutes of the zombie-slaying sequel up on YouTube for all of us to enjoy. Kick back, relax, and enjoy the opening of Dead Rising 2:

It looks a lot like the original, which is both a good thing and a bad thing. Dead Rising, for all its faults, has a lot of notions associated with it, and it looks like the new developers, Blue Castle Games, nailed the feeling of the first. One thing that might irk me is the amount of load screens, but what are you going to do? So, any thoughts on Dead Rising 2? Are you reserving your judgment, or is this fifteen minute glimpse enough for you to go off of? The game is out next Tuesday in North America and this Friday in Europe.

GamerSushi Asks: FPS Control Schemes

While I love playing shooters on both consoles and PC these days, one thing I miss from my more hardcore PC gaming days is the ability for full control customization via the keyboard. It was nice to map any feature to any button, and really helped you tailor your style of play in a unique way.

Tonight, while playing another bout of Halo: Reach, Nick randomly freaked out because his controller was set differently than he normally had it. So, as a result, he asked all of us whether we played shooters inverted or non-inverted. I thought I’d bring that question here.

For me, I used to always play inverted on controllers, non-inverted on a mouse. Eventually some weird switch flipped in my brain and now I play exclusively non-inverted. I’m not really sure how this happened, but it occurred during a playthrough of Splinter Cell: Chaos Theory. I was forever changed, apparently.

What about you guys? How do you play? Go!

How do you play FPS games?

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