
Remember Milo and Kate, the infamous tech demo from the original Kinect announcement? You can be sure that everyone who worked at Lionhead under Peter Molyneux does. Over at Polygon, Matt Leone has a fascinating in-depth article about the long development history and DNA of the project. It turns out that Milo has roots in a failed project called Dmitri that began all the way back in 2001. Milo is still a sore subject at Lionhead, so a lot of the quotes are off the record, but the article is definitely still worth a read if you’re interested in some of the behind-the-scenes goings on at a game developer.
Molyneux definitely has a long, strange history in game development; in the early years, before Lionhead and Microsoft, it seemed like he could do no wrong. I never played Black and White or any of his early games like Populous, but I remember people raving about them at the time. At Lionhead, Molyneux became known for games like Fable, which over-promised and under-delivered but still sold well enough to produce sequels. That tendency towards over-promising weird, ambitious gameplay mechanics eventually became the inspiration for parody. However, I do think there is something admirable in Molyneux’s desire to find new ways to approach games; I just get the impression that never meshed very well with the business concerns of a large corporation like Microsoft or with the realities of the modern-day console development cycle.
Have any of you ever played Molyneux’s early work? Are you looking forward to whatever crazy idea he comes up with next? Let us know in the comments!


Well fellow gamers, it’s now officially December, so that means that all around the land, people are jumping into holiday mode. It’s kind of funny actually, that once November passes everyone runs around like crazy all the way until Christmas-ish time, and then everything gets calm again. At least that’s the way it is around here.






As you’ll hear in our podcast that releases tonight/tomorrow, we have some pretty harsh words for the XBox Kinect. I was never too amped about the thing to begin with, but Monday’s press conference raised some concerns about the technology and the kinds of games that are going to be associated with it.
The Microsoft E3 2010 press extravaganza has come and gone. Naturally, we’ve got lots of great news, videos and demos to talk about.