Microsoft Spending Half a Billion to Promote Kinect

kinect half a billionWe all knew that Microsoft had deep pockets, but I would have never pegged them as the kind to go hog wild with their limitless font of cash. Apparently I was wrong in that assumption, because the software giant has pledged half a billion dollars to promote Kinect, the controller-free peripheral launching November 4 for the Xbox 360.

According to the New York Post, Microsoft began planning the multifaceted launch of Kinect almost 18 months ago with the help of Stephen Spielberg. With such a large amount of money dedicated to getting Kinect on everyone’s minds, we can expect to see the little black sensor pop everywhere from soda cans and magazines to the TV shows Glee and Dancing with the Stars. All this is going towards getting Kinect in the minds of parents for the upcoming holiday season, where it will be squaring off against the Wii and Sony’s newly launched Move controller.

If you thought the ad campaigns for Halo 3 or Call of Duty: Modern Warfare 2 got annoying leading up to launch, just wait until you can’t round a corner without seeing Kinect. To be fair, we’re not really the target audience for the sensor, but I’m sure there will be some “core” gamers out there picking it up.

I think this makes it more than clear that Microsoft is in love with the technology behind Kinect, and they’re really throwing the whole Xbox division behind it. Now, I don’t consider technically consider myself a Microsoft fanboy, but I’m kind of worried what the possible failure of Kinect will do to the console. While I think that Microsoft can take the hit overall, we may see the end of the Xbox if this doesn’t work. Half a billion is a lot of money, even if it is just a drop in the bucket for Microsoft.

This kind of news is just begging for your comments, so let us know what you think! Can half a billion guarantee a good showing for Kinect this holiday? Will a possible failure spell doom for future versions of the Xbox?

Source: New York Post

Fable 3 Trailer is a Revolution

Ah Fable 3, the black sheep of the Microsoft exclusive lineup. Not as successful as Gears of War or Halo, you still manage to maintain a certain presence within the gaming community despite your continued over-promising. Broken dreams of a fully realized world aside, Fable still has enough clout to make a major debut this holiday season, and we’ve got a new trailer to celebrate the impending release. The launch video for Fable 3 chronicles the overthrow of the current, presumably evil, King by you, his brother. Worst family ever.

I kind of like the stylish presentation of the trailer, and I am anticipating being the King of Albion after busting my hump to save it in the past two games. Time for this faux-British fantasy world to start paying dividends (oh, and friends list baby making). Anyone here getting Fable 3, or is this one we’re passing on in this stuffed holiday season? Saving it for later? Anyone getting it on PC? The game hits the Xbox 360 on October 26.

Gears of War 3 Takes a Chainsaw to April, Eyes Fall Release

gears of war 3
Those of you who were looking to continue the adventures of Marcus Fenix and pals in April of 2011 are going to be a little disappointed this morning as Microsoft curbstomps our hope with this bit of news. Perhaps realizing that their exclusive fall lineup was a little slim, the software giant has chosen to move the “threequel” to an unspecified date closer to the holidays. Of course, there could be speculation that the game is just plain not ready, but the Microsoft statement pretty much says that this is a marketing decision:

Gears of War 3 promises to be the biggest entertainment launch of 2011,” the Microsoft statement reads. “The teams at Microsoft Game Studios and Epic Games have done great work thus far readying the title for release in the Spring of 2011. However, we’ve elected to move the launch of Gears of War 3 until Fall 2011 to make it the marquee title for the holiday season.

Just when we thought that Microsoft learned to spread its titles out, this notion gets dashed. While I can’t blame them for wanting a big game to shill around the holidays, this just means that we’ll be waiting even longer to cut up some aliens. Gears heads can get their fix with novel series if they are really parched, but for the rest of us, some patience is in order. So, any opinion on the news? Do you wish Microsoft would have just bit the bullet and stuck with April?

Source – Kotaku

Bungie Tempts Us With Halo: Reach Campaign Walkthrough

I think I’ve mentioned this little factoid on here before, but I am kind of a spoiler hound. There are very few occasions where I manage to keep myself totally in the dark about a story for any book, movie or game. Case in point, I was playing through the new Mass Effect 2 DLC last night, Lair of the Shadow Broker, and I looked up the end of the level while I was playing it. If that isn’t crazy behavior, I don’t know what is. Just to make the wait for Halo: Reach even more unbareable, Bungie has seen fit to release a walkthrough of one of the campaign’s levels called Tip of the Spear, complete with commentary straight from the developers. I’m going to try and avoid watching this, but if you’re so inclined, I’ve embedded the video below:

If you did watch the video, what did you think? Pretty interesting, or are you trying to keep yourself squeaky clean for the next six days?

Today’s WTF: Microsoft Bans a Man for Living in Fort Gay

x-box live fort gayMicrosoft, Microsoft, Microsoft. What, are we playing catch-up to our former WTF King Blizzard now? If you’re not putting down your fanbase or trying to disguise your fairy leanings, then you’re banning people from your online service based on the name of their home town.

While this might not be an issue for most people (unless you have the misfortune to live near Lake Titicaca), an X-Box LIVE gamer recently ran afoul of Microsoft’s stringent “no bad words” policy. Typically these types of epithets are wielded on the internet with the expressed purpose of hurting someone’s feelings, but what if you’re just trying to tell people where you live. Fort Gay resident Josh Moore was kicked off of X-Box LIVE for adding the name of his town, a small 1,000 person hamlet in West Virginia, to his bio. Playing the devil’s advocate for Microsoft, they probably have a program that scours their user base looking for offensive language and auto-bans them without delving into specifics. Surely a phone call to X-Box LIVE’s customer service center could fix the issue? Unfortunately, that was not the case.

Mr. Moore was informed by Microsoft that the word gay was unacceptable in any context, and if he persisted in keeping the name of his town on his account, then his subscription would be canceled without a refund. Fort Gay’s mayor David Thompson got involved at this point, and through a series of interviews with local TV stations and the Associated Press, X-Box LIVE’s Director of Policy and Enforcement Stephen Toulouse stepped in and solved the issue. He reasons that, without context, the words Fort Gay, WV could be misconstrued as an insult. Mr. Toulouse promised to get in touch with Mr. Moore and remedy the situation. He said that keeping a lid on improper conduct on LIVE is a challenge, but he will work to set this particular incident right.

What do you guys think of this latest slip up? Microsoft is no stranger to backlash from heavy-handed maneuvers on LIVE, so this is just one more unfortunate incident. Obviously they were wrong in this instance, but is it better to be safe than sorry?

Source:CSB News

Today’s WTF: Rare’s Kameo Had Fairies?

Kameo Remember MeBack when the X-Box 360 launched in 2005, one of the the titles it came with was called Kameo: Elements of Power. At this point, the game has mostly slipped the collective memory of the 360’s user base, but the game’s developer, Rare, remembers. Rare just recently celebrated its 25 anniversary, and it spent a little time reminiscing about a game that is apparently a “painful” memory for the developer.

Rare initially started making Kameo for the GameCube back in 2002, but it was bought up by Microsoft shortly thereafter and transferred the game over to the then-upcoming 360. By that point, Kameo was mostly finished, so they just made a few tweaks to bring it up to next-gen standards. According to Creative Director George Andreas, the studio wished that they had scrapped it and started all over again. The game was originally aimed at the Nintendo audience, and Rare thought that the main character’s race wouldn’t fly with the 360’s shooter-centric crowd, so they fibbed. Here’s the word from Rare’s George Andreas on Kameo’s dirty secret:

“We changed direction slightly because of the new audience we were trying to aim at. We called Kameo an elf, but really she was a fairy. We tried to disguise that a few times, but it didn’t really work out. It was a game with a fairy for an audience that likes shooting and killing things. In hindsight, it probably would have been best to scrap everything and start again. And then we jumped on 360 as a launch title. We weren’t far off finishing [when that happened].”

Well there you have it, folks. We’ve been lied to all these years. This is kind of a funny thing to finally reveal after all this time, but carrying a burden such as this can be hard on people. While this is more of a amusing WTF than a puzzling one, I thought you guys would get a kick out of this. Do you have anything to say on this? Maybe it’s an over-all comment on the difficulty of breaching the X-Box audience with a new, more kid friendly IP?

Source: CVG

Today’s WTF: Xbox LIVE Prices Going Up

Subscriptions are a tricky thing, especially in the video game industry. Thanks to World of Warcraft, $15 a month is now the standard fee for MMOs, but the console market is a different story. As of right now, only Microsoft has a mandatory subscription service (the PS3’s PlayStation Plus is optional), so they can pretty much price it however they want. Ever since the service launched back in 2002, the average price for a yearly rate was $49.99 for Americans, but as of November 1, 2010, this price is going up. The prices and the plans they affect vary across the board, but the US, UK, Canada and Mexico are seeing increases in all areas. The breakdowns are as after the jump: Continue reading Today’s WTF: Xbox LIVE Prices Going Up

Avert Your Eyes: Halo: Reach Leaks Early

halo-reachSome people are persistent, there’s no doubt about that. Even when games are hidden inside Microsoft’s own fortress of code and priced at over $1250 on Xbox LIVE, pirates still find a way to get what they want. Halo: Reach, which is slated to come out in less than a month, has been grabbed from Microsoft via some skullduggery on their very own servers. The prohibitively expensive version of Reach (statue not included) was intended to be available to reviewers so Microsoft does not have to ship out box copies. Furthermore, even if you manage to scrounge up that many Microsoft Points, you still need a special download code to get it (Microsoft had done something similar with Crackdown 2, which is still not available publicly via LIVE).

While there’s been plenty of debate on this site about piracy and whether it’s good or bad, this is a pretty ballsy move even by Internet standards. Most games are pirated after their release or shortly before, but never from Microsoft’s own website. Spoiler-related threads are springing up all over the Web, so if you’d like to stay pure for September 14, batten down the hatches. Until the Cyber Police get this leak under control, there will be much chaos in the house of Xbox.

What do you guys think about this development? Are you going spoiler hunting or avoiding forums at all costs?

Source – Joystiq

Halo 2600 Homebrew Brings The Fight To Atari

This is kind of an awesome little story. Ed Fries, former VP of Microsoft Game Publishing division, designed an Atari 2600 version of Halo. The game made its debut at the Classic Gaming Expo in Las Vegas this past week, where cartridges were sold for $20.00 a pop. Apparently, Microsoft is okay with this and has decided not to send the Brutes (AKA: Legal Department) after Mr. Fries.

I know what you’re thinking: but, Anthony, I didn’t go to the Classic Gaming Expo and I don’t have an Atari 2600. In fact, some of you are probably wondering what that even is. Well, fret not, because Code Mystics was nice enough to host a flash version of the game that you can play for free! It reminds me of E.T. without the suckiness. Hearing the Halo title screen theme in those old-school bleeps and bloops is more than surreal.

So hit this link to start blasting away at the Covenant in a way you never thought possible:

Halo 2600

Source: Yahoo News

A Spartan Will Rise When Halo: Reach Falls

Bungie has a new ViDoc out that highlights the various Spartans of Nobel Team, giving you an insight into the minds of your squad members in Halo: Reach. Although the video isn’t especially long, I have to say that the character animations for Halo: Reach are much improved over the previous titles, and every Spartan in the trailer seems to have a great deal of personality. As a little treat to Halo fans, the trailer is narrated by a character we’ve read a lot about in the books, but have never seen in a game. Watch the following video to get the run down on your teammates:

We’re almost at September, so the Halo: Reach news will be coming fast and furious. We’ll definitely try to sort out the chaff so we’re not flooding the website with Halo posts, but this trailer was too good to pass up as a fan of Halo lore. I know this sort of video won’t turn anyone around who has decided not to get Reach, but what about those who are? Even more excited now?

Wanna Watch A Halo: Reach Team Slayer Match?

Psst. You got that itch? That little feeling in your hands, the one where you just ache to throw a plasma grenade at somebody and feel that awesome tingle of joy when it sticks to their body and you watch them run around like they just found out they were adopted before they explode? Yeah, me too.

Sadly, we have another month to go before Halo: Reach hits store shelves, so I can’t do anything about your desire to blow people up or LOCK BLOCK them, but I can give you a small taste of what you will be doing for the next few months. Enjoy and remember…the first hit is always free:

GamerSushi Poll: Which Do You Think Will Sell Better: Move or Kinect?

We are about a month away from the launch of Sony’s Playstation Move and in November, Microsoft will release Kinect. The two devices, rather than being similar, are actually quite different and seem to cater to two different mindsets of gamers out there.

Personally, I’m not looking seriously at buying either one of them, but if I had to choose, I think Move has that hardcore edge I would be looking for. Plus, I like buttons and I’m lazy.That being said, I think Kinect will outsell Move by a wide margin. The money of Microsoft and the allure of something so high tech will trap the casual game market more so than the precision that Move seems to offer.

So my question is…

Which do you think will sell more units?

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Halo Reach Multiplayer: Remakes, Outer Space and Aerial Assaults

Even though the Reach Beta is far behind us, my mind is still consumed with thoughts of running around Boneyard and Powerhouse, throwing mini-nuke grenades and Lock Blocking some fools. Needless to say, I’m greatly looking forward to the game’s release on September 14, and I’ve even taken a couple days off of work to fully absorb it (that and go to a wedding, but we know which is more important). Bungie recently played host to a variety of media outlets – while snubbing my tear-filled pleas to be invited – and the fruits of those visits are finally hitting the internet. IGN got to take a look at three of the maps being shipped with Reach, and two of them should be familiar to Halo 2 veterans.

It all looks pretty good to me, especially the prospect of flying Falcons in multiplayer. How is it looking to you guys?

Halo: Reach Campaign Trailer Debuts

Your resident Halo fanboy is back, this time with the campaign trailer for Bungie Studio’s upcoming Halo swan song, Halo: Reach. You can debate whether this game is actually the most anticipated title of 2010 (please don’t), but there’s no denying that the excitement for Reach is building to a fevered pitch. With Firefight 2.0, Forge World and a swath of player customization options, it looks like Bungie’s last Halo game will be very fine indeed. Check out the trailer below:

Very nice in my opinion, if a little reminiscent of Modern Warfare 2 in some parts. Like all of Bungie’s trailers, this stuff is all in engine, and damn if it doesn’t look sublime. What do you guys think? Any more excited, or are you like me, veritably bursting at the seams with apprehension?

Dis-Kinect

Everyone is crapping all over Microsoft’s E3 press conference and though we mentioned some of this in our podcast, I thought it would help if we devoted a post to some of the concerns that gamers have about Microsoft’s foray into motion-controls.

Personally, I am amazed by the technology and the potential of Kinect. The voice recognition is very impressive and I think it can be utilized in better ways than simply telling your Xbox to pause a movie. Imagine navigation the Dashboard with it: “Xbox Marketplace” and bam! You’re browsing games or looking at your friends list. You can walk around the room and command your Xbox to start playing a disk without using a controller. I think that would be more useful than the admittedly cooler looking Minority Report-style interface. Sure that looks bad-ass, but using a controller is just faster and I am all about streamlining things. I’m not going to wave my arms around just because I want to look like something I saw in a movie. If I wanted to look like Tony Stark, I would shave my goatee like his and build and Iron Man Suit.
Continue reading Dis-Kinect

Do You 3D?

One of the big topics of E3 and around the gaming industry in general right now is bringing 3D to the gaming experience. It seems like everywhere you turn, there’s news of another game getting 3D support, or more demonstrations like Crysis 2 or Killzone 3 that are putting a big emphasis on adding that mystery dimension to the way you play.

Personally, while I don’t care if game companies start going after this, I don’t want to see a future where gamers are forced to have 3D TV’s in order to play what they want to play. Imagine having to buy several pairs of 3D glasses for everyone that wants to play multiplayer on your couch or watch a movie. In fact, EA boss John Riccitello says that 3D games could cost more than current gen games.

However, it doesn’t really matter what I think. What matters is the big honchos. So what do they think? Well, even though Nintendo mocks 3D glasses with their new 3DS promotions, they haven’t ruled out making the next Nintendo console 3D compatible. At Sony’s press conference, they pushed it as the next big thing. And Microsoft? They’re not sure it’s the future.

So, now that you know where all of them stand, it’s time to hear from you guys. Do you want 3D gaming? Go!

Do you want 3D gaming?

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Kinect Doesn’t Like Couches?

KinectAs you’ll hear in our podcast that releases tonight/tomorrow, we have some pretty harsh words for the XBox Kinect. I was never too amped about the thing to begin with, but Monday’s press conference raised some concerns about the technology and the kinds of games that are going to be associated with it.

While I’ve been telling myself that I don’t want to judge it too harshly before it’s even available for regular mortals like you and I to try out for ourselves, it’s hard to watch things like Kinectimals and remain optimistic about the whole thing. People that have tried it out at E3 so far seem to be mostly positive, however, IGN posted a well thought article titled 5 Concerns about Kinect, which totally hit on some things that I had been thinking about since the press conference bomb.

As I said, they raise some good points, and the most disconcerting one is the assertion that some Kinect developers are saying that you can’t play Kinect while sitting on a couch. This has always been one of the big barriers for me and motion control. I’m not a lazy guy by any means, but when I sit down to play games, I like having a controller and hanging out on my couch. It seems that Kinect has problems recognizing a skeletal frame when it is sitting down. In fact, the IGN article actually said this earlier, but was later edited. According to VG247, a Microsoft rep says that this experience differs depending on the game. Once again, it’s far too early to tell this, but it’s definitely food for thought as the launch window rapidly approaches.

So what do you guys think? Fair or foul if you can only play Kinect while standing?

Update: IGN released a kind of retraction later, though the quote here is slightly different from the one given to VG247. Regardless, Kinect still didn’t work well with folks sitting down at E3, and signs point to this perhaps being a future issue with certain games, so this topic stands.

Source- IGN

Firefight Returns for Halo Reach

While last year’s Halo 3: ODST divided a lot of people with its price point and the short length of the campaign, I think that we can mostly agree that Firefight, the four-person co-op survival mode, was pretty freaking awesome. Players would band together against ever increasing waves of Covenant troops, competing for points but using teamwork to stay alive. Since Firefight was so well received, fans have been hoping and wondering if Firefight was going to make a reappearance in Halo: Reach, Bungie’s final (?) foray into the Halo-verse. Well, wonder no more, Spartans! Firefight is back and better than ever. Check out the trailer:

Just watching that trailer makes me salivate a little bit, because the thought of Firefight with Reach’s refined mechanics is a delicious one indeed. Better yet, the mode will feature matchmaking this time around, which was a point of contention when it was excluded from ODST. What do you guys think? Who here got even more excited for Reach, and who’s had their opinions changed?

Halo: Reach Beta Role Call

Halo Reach BetaI’m going to go ahead and apologize to you non-Haloites in advance. Over the next few weeks, we will no doubt have quite a few Halo: Reach stories up and running, since the beta is kicking in full effect tomorrow. While I am no doubt excited, I am trying to quell my Halo fanboy-ism so that I don’t annoy you all to death with it. But patience and forgiveness will be required, brothers.

What’s crazy is I remember playing the Halo 3 beta years ago, and how excited I was to play it then. I booted up my 360 to start the beta downloading first thing in the morning… and then my 360 red ringed on me. Maybe one of the worst things to happen to me in my adult life. It was horrible. Then my bud Daniel let me borrow his 360 for the beta… only I had left the Crackdown disc in the red ringed 360 which got shipped to MS. It was not a very good month for me.

Anyway, I wanted to take this opportunity to post and figure out which of you guys would be joining me and fellow GS writer Mitch in the ensuing 3 week Halo: Reach Beta madness. Post your gamertags here and feel free to send us invites (Pwnocchio and Lubeius). Let me know you’re from GS when you do so!

I’ve got my ODST disc waiting. Super pumped.

Pay For Play: A Look At The Big 3’s Digital Pay Systems

As the video game industry moves more and more towards complete digital distribution, I thought it would be a good idea to see where things stand right now in terms of how we buy our games and DLC. Nintendo, Microsoft and Sony all have platforms for digital distribution and each has strengths and weaknesses, but today I plan on talking about what I personally like and dislike with each of them, specifically, the manner in which we fork over our hard-earned cash monies.

First, the best: Sony’s PSN network is just the smoothest interface, in my opinion. No silly point systems, just straight up money. You can add a few different games to your cart and buy them all together or one at a time and they will download in the background. The only problem I have with this is that you always have to add at least $5.00 to your “wallet”, which sucks when you buy something that is only $1.99 because then you have money that you have spent in real life and is now just waiting to be spent digitally. A minor quibble, but one that can be annoying.

Microsoft comes in a close second. Xbox Live Marketplace has many of the same features that makes PSN so strong and in fact, there is only one thing that really holds it back: that mystical point system. See, whenever you go to purchase something, you need points. So you have to add points, but thankfully, your credit card is saved, so you don’t have to enter it in every time.
Continue reading Pay For Play: A Look At The Big 3’s Digital Pay Systems